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Official Blindfold Algorithm List

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Sorry typo, I mean UF-UR

R' U2 R2 U R' U' R' U2 r U R U' r'

It can be sub 1ed...

I like this alg :), can someone give me a simular alg for UF and UB.

F R2 U R' U' R' U2' r U R U' r' R' U2' F'
which is a conjugate of an F2L alg I like...

or

(U) R' U R2 U R' U' R' U2' r U R U' r' R' U R (U')

Just cancelling a setup at the start.

I prefer:

(y) R u (R U R' U') u' R2 U2 (R U' R' U' R)
 
( (M'U)*2 (M'U')*2) )*3 M2

Does anyone have a good <MU> alg to solve this?

EDIT: M' U' M' U M' U2 M U M U M U2 M' U2 M' is slightly better...

why do you need MU? U R' U' Lw U' R U -M2- U' R' U Lw' U R U' is pretty fast and works on bigcubes (with r/l and m respectively)

M' U2 M M' U' M' U' M' U' M' U2 M' U' M' U' M' U' M' M' U2 M'
->
M' U M' U' M' U' M' U2 M' U' M' U' M' U' M2 U2 M'
 
( (M'U)*2 (M'U')*2) )*3 M2

Does anyone have a good <MU> alg to solve this?

EDIT: M' U' M' U M' U2 M U M U M U2 M' U2 M' is slightly better...

why do you need MU? U R' U' Lw U' R U -M2- U' R' U Lw' U R U' is pretty fast and works on bigcubes (with r/l and m respectively)

Oh, I didn't even think about bigcubes :o The second one I posted works on middle edges but definitely not wings. I'll learn yours for wings.
 
Sorry typo, I mean UF-UR

R' U2 R2 U R' U' R' U2 r U R U' r'

It can be sub 1ed...

I like this alg :), can someone give me a simular alg for UF and UB.

F R2 U R' U' R' U2' r U R U' r' R' U2' F'
which is a conjugate of an F2L alg I like...

or

(U) R' U R2 U R' U' R' U2' r U R U' r' R' U R (U')

Just cancelling a setup at the start.

I prefer:

(y) R u (R U R' U') u' R2 U2 (R U' R' U' R)

I prefer (M' U')x4 U' (M' U')x4

only requires 2 fingers, no regrips and M' is my favorite Mslice move.
 
My 6 flippers for CO that I currently use:
(R U R' U' R U')*3
(R' U' R U R' U)*3
R U (R U')*3 R2 U R U (R U')*3 R2 U
R' U' (R' U)*3 R2 U' R' U' (R' U)*3 R2 U'
U R' U D R' U R2 U R' U D R' U R D2 R
U' R U' D' R U' R2 U' R U' D' R U' R' D2 R'
[(L U)*2 (L' U)*2]*3
Have you got some more of this stuff??
 
DFr->UFl->UBr: l' U2 r U2 l U2 l' U2 r' U2 l U2
DFr->BUl->UBr: U2 r U2 l U2 l' U2 r' U2 l U2 l'

The first is just a variation on the Per Special corner commutator, to solve (what I thought was) a terrible cycle case. The second is just a setup and cancellation to that.
 
I am currently trying BLD with Old Pochman and I am now looking for a nice "T-perm" that shoots to LU instead of the tradional UL so I can reduce the number of set up moves needed.

Algs I already found but do not like too much:
F R' F' R2 U' R' F' U' F R U R' found in this thread, goes better when i turn it into R B' R' B2 U' B' R' U' R B U B' but still...
x' R2 U' R' U x R' F' U' F R U R' U' found in Joels tutorial, the R' F' U' totally messes me up

Ae there better ones out there?
 
For F' I use my left index finger.
I find thumb moves very akward but perhaps I should just practice these for a while and see if I can get used to them.

Doing the x more as an l' does help too, thanks.

And thank you for your "old" method too. I find it a good method to get started on BLD
 

More like that:

(R u R' u')3 (r U r' U')3
(R u' R' u)3 (r U' r' U)3 (this one's quite nice, flips the six edges diagonally halving the cube)

And of course more variations. The thing to notice is that the sexy move done six times of course restores the corners, and using double layer turns for one side restores edge permutation after three times but flips six edges. Thus combining different versions, you get different edge orientation results.
 
Old Pochmann corner alternative corner target to reduce set up moves: Shoot to DRF instead of RFD
My favorite from the Cube Explorer results:

F2 U' F2 D R2 D' R2 U R2 U' R2
=
y' R2 U' R2 D y R2 D' R2 U R2 U' R2 as I execute it
=
y' R2 U' R2 u R2 D' R2 U R2 U' R2

Google only found this alg mentioned in the 3x3x5 BLD thread, I think it deserves to be in this thread too.
 
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Old Pochmann corner alternative corner target to reduce set up moves: Shoot to DRF instead of RFD
My favorite from the Cube Explorer results:

F2 U' F2 D R2 D' R2 U R2 U' R2
=
y' R2 U' R2 D y R2 D' R2 U R2 U' R2 as I execute it
=
y' R2 U' R2 u R2 D' R2 U R2 U' R2

Google only found this alg mentioned in the 3x3x5 BLD thread, I think it deserves to be in this thread too.

I still prefer R U L' U2 R U' R' U2 R L U' R2 (just a cancelled J perm)
 
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