• Welcome to SpeedSolving.com — the world’s largest puzzle community!

    You’re currently browsing as a guest, which means you have limited access to discussions, resources, member profiles, and community features.

    Join 50,000+ cubers and puzzle enthusiasts from around the world to ask questions, share solves, improve faster, and be part of the community.

    Registration is free, fast, and easy — create your account today.

    Already a member? Log in here to hide this message and start participating.

Noah's CP Block Method 2.0

:fp

You say zz-porky is bad. Then you say you never looked at it.
CMLL has 42 cases not 55.
You don't know how many algs co+eo would take. Just over a hundred I believe.
Straight up roux is going to be fastest. Most people can do 40 moves in speedsolves. 45 is inefficient.
Roux is pretty well explored. ZZ is the one that isn't really explored.
CMLL recog is not very hard at all. Way easier than 2gll
So all in all:
:fp

ZZ-porky is great for ZZ, not for Roux.
Someone had a table with the 8 COLL cases superimposed on 7 ELL cases, making 56 minus the solved state. I now see it is 42.
You dont know how many algs it would take either
Almost nobody solves under 40 speedsolving
ZZ has more variants than Roux
True
 
ZZ-porky is great for ZZ, not for Roux.
Someone had a table with the 8 COLL cases superimposed on 7 ELL cases, making 56 minus the solved state. I now see it is 42.
You dont know how many algs it would take either
Almost nobody solves under 40 speedsolving
ZZ has more variants than Roux
True

True.
Ok. Whatever.
6*26+13=169 including mirrors.
Yeah I looked it up. Not true. More like 45.
I know.
Yep.
 
I like this method. It's got the M moves, <R, U, L> moves, block building, 1LLL, and an average move count.
The only problem is that my corners never seem to stay permuted, even though I'm only using R, U, and M moves.
 
I like this method. It's got the M moves, <R, U, L> moves, block building, 1LLL, and an average move count.
The only problem is that my corners never seem to stay permuted, even though I'm only using R, U, and M moves.
You're doing CP wrong, or you're not using RUr.

Also, about the method itself, I know it would just add more substeps, but with phasing the number of LL algs needed is 30. Fewer cases means easier recognition for LL too. Phasing recognition is bad at first, but I was doing ZZ-porky v1 with phasing for OH previously, and I found phasing recognition took almost no time at all and could usually be seen by lookahead.
 
Last edited:
I may have missed something, but wouldn't the swaps you mentioned and other moves mess up the corner perm? I am completely confused. My fault most likely, looks good though.
 
Back
Top