New(?) LS + LL Approach

Imo for Fridrich users you'll get most utility by just learning the latter step (LE + CO) - it's easy to simply leave a slot that has a corner already done in the middle of your solve, and then make sure by your final pair you've solved EO intuitively too.

I like that idea, but how often would that need to be implemented. Would it be worth learning over WV?
 
I've settled on the name JJLS

Should call it Swapped MGLS.

Looks like we have yet another unproven random LS+LL variation. If you look here you'll see how uninspiring this kind of 'development' is.

These LS+LL solutions don't particularly provide anything interesting since they produce systems that are seemingly equal or worse than existing ones.

Of course this is a usable system, but you won't gain any special advantage from solely using it.
 
Don't be misguided by the hunt for perpetual motion. Think broader and remember the balance that comes with restriction. Search instead for the imbalance.
 
Hasn't Last edge + Corner orientation been proposed before? I thought Stachu and Phil Yu worked on that.

Edit: Found what I was thinking of, and it was Last edge + CP, not CO.
 
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Hi all,
Before I start, I've developed this alot more than most that post in the new subset thread, that's why I've decided on a new thread. Just a clarification.

This is something I've been working on for a few weeks now and I'm finally able to announce it! It's a bit like MGLS & L2L4.

Essentially, on your last slot you solve EO + F2L corner then you solve F2L edge + CO. 65 cases for the first step and 34 for the second step.

I've only published about half of the first steps algs, due to a few reasons. It can be done intuitively, the cube images are kind of confusing, and I'm back in school now. No time. :(

I've settled on the name JJLS, for now. I need to give a huge thank you to qqwref for generating the algorithms for me and helping me along the way. You're the best!

Anyway, here's an example solve and the link to the website.

U2 B F2 R L' D' R2 D2 L' R' D' U R B2 R' F2 L' F' U2 R' L2 F L2 F' B'
y x2
R D R' D2 U' F2
U2 L' U L U R' U R
L' U' L U' L' U L
y U2 R U2 R2 U' R2 U' R'
L' U' L y' R U R'
R U R' U2 R U2 R' U2 R U' R'
y' R U' R U R U R U' R' U' R2

http://johnstoncubing.webs.com/jjls.htm
After solving EO and inserting the last slot corner,instead of solving the edge and orienting last layer corners,what if we permute the corners and we can do 2-gll for the rest.Because the case count for the CO is 34 and for permutation it is less than 5 or 6 only.Also if we use this type of approach for zz or petrus it will be easy because they don't have to learn the first step because the edges are pre oriented.Also if you do first step you could get a PLL which may be v-perm,y-perm,e-perm & n-perm which are quite bad cases to execute which can be eliminated by the permutation of corners.
 
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Sorry for the double post; it's been a few months anyway. I've generated some new algs for really bad cases, probably about 6 or 7 new algs. ys

For me, I think this trick is as useful as some others. Maybe even comparable to WV or something like that. Enjoy everyone!
 
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