NEW 4x4 Method for ZZ solver.

Can ZZ44 Get faster as Meyer ?

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How do you use LEOR on 4x4?
You Reduction like meyer than 3x3 Stage With LEOR Method. But its a lot of Cons . :
-Have all Cons of Meyer method.
-Low TPS
-EO Strip even harder than Petrus EO.
-3Uw Move when pairing edge Need lots regrip
-High movecount (Meyer really has a very high move count, LEOR too)
 
You Reduction like meyer than 3x3 Stage With LEOR Method. But its a lot of Cons . :
-Have all Cons of Meyer method.
-Low TPS
-EO Strip even harder than Petrus EO.
-3Uw Move when pairing edge Need lots regrip
-High movecount (Meyer really has a very high move count, LEOR too)
I don't feel most of those cons while using LEOR for 4x4, EO are alg that has 4 alg (more if you do it in any placement) that easy to memorize then strip is easy, Meyer method cons don't really effect me, 3Uw not a big problem
 
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I don't feel most of those cons while using LEOR for 4x4, EOStrip are alg that has 4 alg (more if you do it in any placement) that easy to memorize, Meyer method cons don't really effect me, 3Uw not a big problem
Um, but I don't like the LEOR method 4x4, That more Edge need to EO at the mid-solve, more than Petrus too. You can get a big mistake at the EO Strip step.

I don't feel most of those cons while using LEOR for 4x4, EO are alg that has 4 alg (more if you do it in any placement) that easy to memorize then strip is easy, Meyer method cons don't really effect me, 3Uw not a big problem
And I think LEOR is suit for OH, not for 2H, at 2H LEOR is pretybad, so at 4x4 3x3Stage it bad too
 
I never said LEOR was better than Yau. I agree that Yau is better. But the cons of LEOR aren't just done away with in this method. It has all the cons of Hoya and it's a step I went through on the way to developing 4z4. The advantage of 4z4 is that it's very similar to Yau up to 3x3 stage. The only disadvatage is the transition from reduction to 3x3, with the problem of setting up EOLine. It's definitely better than with pure Redux, but still not as good as Yau. This problem is fixed in LEOR, but it still loses its effectiveness with all the problems Meyer has. These aren't fixed by going down a Hoya route. Also, I just remembered this: https://www.speedsolving.com/threads/tutorial-4x4-hoya-variant-for-zz-solvers.64427/#post-1227446 It is your method, just publicised 4 and a half years ago.
 
i came up with this methof 2 years ago, but i forgot about it. I remember it 2 months ago

I never said LEOR was better than Yau. I agree that Yau is better. But the cons of LEOR aren't just done away with in this method. It has all the cons of Hoya and it's a step I went through on the way to developing 4z4. The advantage of 4z4 is that it's very similar to Yau up to 3x3 stage. The only disadvatage is the transition from reduction to 3x3, with the problem of setting up EOLine. It's definitely better than with pure Redux, but still not as good as Yau. This problem is fixed in LEOR, but it still loses its effectiveness with all the problems Meyer has. These aren't fixed by going down a Hoya route. Also, I just remembered this: https://www.speedsolving.com/threads/tutorial-4x4-hoya-variant-for-zz-solvers.64427/#post-1227446 It is your method, just publicised 4 and a half years ago.
Its Just like 4Z4 And LEOR have any Cons of Yau. But also, ZZ44 have a low movecount than Hoya, which a problem of hoya
 
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