Hello, im was invent a new 4x4 method for ZZ sovler.
Its ZZ44 method.
Its similar to Hoya but with EO pairing BL and BR edge.
Overall Step :
*L/R Center
*D/B Center
*Pseudo Cross (1 Line edge + 1 Any Good Edge at cross possiton)
*Put any Good Edge at BL BR
*Last Pseudo Cross Edge + L2C
*Finish Edge Pairing
*EO+OLLParrity->ZZF2L->LL+Parity PLL
Method PROS :
How do you feel about this mrthod, is it as fast as meyer or 4Z4 ?
Method link :
Its ZZ44 method.
Its similar to Hoya but with EO pairing BL and BR edge.
Overall Step :
*L/R Center
*D/B Center
*Pseudo Cross (1 Line edge + 1 Any Good Edge at cross possiton)
*Put any Good Edge at BL BR
*Last Pseudo Cross Edge + L2C
*Finish Edge Pairing
*EO+OLLParrity->ZZF2L->LL+Parity PLL
Method PROS :
- Gives a ZZ finish for a low movecount than Hoya,similar movecount to Yau, with all of the advantages Hoya has.
- Easy look ahead
- Less cube rotations
- The most used moves are Rw, Lw, L, R, U. Very few F, B moves. Resulting higher TPS.
- Better ways to deal with parity. The number of algs used in a solve with double parity is one less than with standard Yau with double parity, and PLL parity recognition is easier due to corners being solved. \
- L2C can be a little hard.
How do you feel about this mrthod, is it as fast as meyer or 4Z4 ?
Method link :
ZZ44 Method - Speedsolving.com Wiki
www.speedsolving.com
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