I never said LEOR was better than Yau. I agree that Yau is better. But the cons of LEOR aren't just done away with in this method. It has all the cons of Hoya and it's a step I went through on the way to developing 4z4. The advantage of 4z4 is that it's very similar to Yau up to 3x3 stage. The only disadvatage is the transition from reduction to 3x3, with the problem of setting up EOLine. It's definitely better than with pure Redux, but still not as good as Yau. This problem is fixed in LEOR, but it still loses its effectiveness with all the problems Meyer has. These aren't fixed by going down a Hoya route. Also, I just remembered this:
https://www.speedsolving.com/threads/tutorial-4x4-hoya-variant-for-zz-solvers.64427/#post-1227446 It is your method, just publicised 4 and a half years ago.