Need Recommendation on 4x4 Yellow Layer

PghNinja

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Nov 12, 2017
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I have gotten the 4x4 to the point where I just need to round out the yellow face and sides...And everything I've tried leads to mismatching the other layers and edges....

Is there a guide recommended on how to swap one edge piece in the final layer to the neighboring edge?


Thanks in advance!
 

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There are two options here: we can help you with solving it the way you want to solve it (in which case, you need to describe more clearly what you want to do), or we can teach you a better way of solving it that avoids this problem.
 
Definitely interested on how to avoid this. Thanks!

I had a large time window involved in arranging the edges and corner before realizing the red and blue sides need to be a specific ordering. So i'm interested in avoiding the pitfalls.
 
Most people use a method known as reduction (aka redux). (fine print: actually, most people use speed-optimised variants of redux, rather than the method in its "purest" form.) The general method of solving with reduction is to solve all the centres first (as you've noticed, you need to make sure that the colours are correct relative to each other), pair up all the edges, then solve as a 3×3×3.

Edge pairing is a pretty "intuitive" step, in that you don't need algorithms for it. If you see (for example) that the two red-blue edge pieces are one move away from being paired, you first do the move that pairs them up. This breaks up the centres, which you'll have to restore, but if you restore it now, you break up the red-blue edge pair you just formed. So instead of restoring it immediately, replace the red-blue edge pair with an unsolved pair, and then restore the centres.
Example.

Keep doing this until either all the edges are paired up, or you have two unsolved pairs left. If you end up with two unsolved pairs (e.g. this), line them up on FL and FR so that they aren't solved by doing a single slice. Do the slice, flip the unsolved pair (e.g. using something like R U2 R' F' U' F), and restore the centres; this should finish edge pairing. (Example.)

Once you're done with edge pairing, there's one more thing to note for the 3×3×3 stage. When you get to the last layer, you might have an odd number of last layer edges flipped (use this alg to fix it), and you might also find that you need an odd number of swaps to solve the corners and edges (use this other alg to fix it).

(edit: if you think I suck at explaining things, you can also check out CubeSkills.)
 
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