Hi. My name's kubzy and I'm a *speed*cuber from London. The biggest struggle so far I've had with cubing is BLD. It's not hard in the sense that it has a lot of algs or different notation or something, it's just I've always had trouble understanding most OP tutorials. I've been working on a method recently which I was able to understand and try learn with relative ease. It's currently a edge only method as I'm trying to figure out a way to go about the corners, but I'll be constantly updating this thread if I do anything.
Method overview:
You start normally with any preferred orientation. The buffer I use is UR and the switch position usually UL or UB if it's a t or y perm respectively. The memorization is the different part though, as you don't insert the edge oriented straight away. Using normal OP, you can just insert the piece into it's place. The "notation" in this method is quite irregular as each edge is a number, not each sticker. So, going clockwise, UB is 1, UR is 2, UF is 3 and UL is 4. FR is 5, DF is 6, FL is 7, DL is 8, BL is 9, DB is 10, BR is 11 and DR is 12. For each of these, you remember the un-oriented pieces as a prime piece. Therefore, when you're done inserting them, you know which pieces are "prime" and you can put them in the slot to flip. The flip spots are 1 and 3 or UB and UF. The flipping algorithms I use is M' U M' U M' U M' U2 M' U M' U M' U M' but I'm aware there are other ones (even the regular OLL one should be fine I believe).
So, in conclusion, I was wondering if someone more advanced/experienced in BLD solving could try out this method, check if it works and give me some constructive feed back on whether you like/dislike it and what I should change.
Thanks for reading,
peace.
Method overview:
You start normally with any preferred orientation. The buffer I use is UR and the switch position usually UL or UB if it's a t or y perm respectively. The memorization is the different part though, as you don't insert the edge oriented straight away. Using normal OP, you can just insert the piece into it's place. The "notation" in this method is quite irregular as each edge is a number, not each sticker. So, going clockwise, UB is 1, UR is 2, UF is 3 and UL is 4. FR is 5, DF is 6, FL is 7, DL is 8, BL is 9, DB is 10, BR is 11 and DR is 12. For each of these, you remember the un-oriented pieces as a prime piece. Therefore, when you're done inserting them, you know which pieces are "prime" and you can put them in the slot to flip. The flip spots are 1 and 3 or UB and UF. The flipping algorithms I use is M' U M' U M' U M' U2 M' U M' U M' U M' but I'm aware there are other ones (even the regular OLL one should be fine I believe).
So, in conclusion, I was wondering if someone more advanced/experienced in BLD solving could try out this method, check if it works and give me some constructive feed back on whether you like/dislike it and what I should change.
Thanks for reading,
peace.
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