My Method Proposal (FT Method)

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So as some of you know, i've been developing a method for quite some time, and I wanted to publish it but because of lack of time I didn't.
I felt the need to post this as some other cubers had similar idea and I wanted to register the idea I had some time ago.

I didn't think too much on a name for the method, but for now I want to call it simply FT method. (Filipe Teixeira's method).

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FT Method

Explanation: I was curious in developing a method that ended with pbl.
Methods like belt are like this, but people generally start by solving belt, then separate corners, separate edges, oll on top, oll on bottom, pll on top, pll on bottom.
That leads to problems of parity and lots of cases.
This method I'm proposing starts with one side, then you solve the E Slice, then you orient top layer and you're left with pbl with just one parity case (M2 U2 M2)
You can see it as a version of the ortega 2x2 method but on 3x3.

General outline:

1. Side
2. E Slice
3. OLL
4. PBL

The way I'm solving right now:

1.1. Side minus one corner
1.2. Solve first edge
2.1. Solve two edges with pseudoslotting (knock out one out for first pair, solve next pair)
2.2. Solve last edge while solving EO
3.1 Solve ocll to get a good cp next step (preferencially j/j, the easiest case to solve)
4.1. Solve corners
4.2. Make top edges either solved or phased
4.3. Rotate (z2/x2) and solve with algs from EPLL or OCELL (oriented subset)

ocell algs:

Example solve:

 Twizzle link 
 Setup 
L2 F2 U2 R2 U' F2 D B2 U F2 R2 F R' U' L' B F U B' U2 L
 Moves 
// ================
// solve side with stripes.

// first stripes were made on top just to facilitate, you should find best fingertricks for this step.
// the last two pieces can be solved with <u,r,U,R>, no need to rotate.
// don't solve last corner, put keyhole on DFR to solve next piece (first E-slice edge)
// solve first E-slice edge with keyhole and put it on FL.

// ================

U F . // stripe 1
L' R F2 R2 . //stripe2
F U l2 . // 3x2 side
u' R2 U R' . // last 2 pieces (<u,r,U,R>)
D' . // put keyhole on DFR
F' U' F u . // first edge solved. put it on FL with wide U moves.

// ================
// see what is solved (please don't do this on solve or you will lose time)

x . // side is solved, except on corner
z . // one edge of E-slice is solved

z' x' // next step...

// ================

// E-slice edges

d R' U2 R U' R' U R . // first pair
L2 U2 L2 U2 L2 . // second edge
U2 L U L' U' f' L' f . // last edge + EO

// As eo is solved, just need to do ocll, influencing pbl

U' F' r U R' U' r' F R . // ocll, influencing next step

// =====
// PBL
// ======

// cp

R2 U' R2 U D R2 D' R2 U . // j/j

// ep
// the way I solve is in two looks, using algs from ocell (only the oriented subset) and epll.

M U M2 U M2 U M' . // if you do Oa here, you have phased edges.
z2 . // rotate to solve last case
M U' M2 U' M2 U' M' . // Ob
E' . // adjust both faces. (abf)


 Twizzle link 
 Setup 
L2 F2 U2 R2 U' F2 D B2 U F2 R2 F R' U' L' B F U B' U2 L
 Moves 
U F L' R F2 R2 F U l2 u' R2 U R' D' F' U' F u
d R' U2 R U' R' U R
L2 U2 L2 U2 L2
U2 L U L' U' f' L' f
U' F' r U R' U' r' F R
R2 U' R2 U D R2 D' R2 U
M U M2 U M2 U M' z2 M U' M2 U' M2 U' M' E'

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Pros of this method:

You have freedom on various steps

Cons:

You have to rotate on last step, but this can be fixed knowing more algs
 
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(i was going to put this on spoiler on the previous post but you couldn't read the quotes, so I'm double posting.)

just some backstory on the developing of the method, starting from April 2023
there's 2 videos in it.
what about this?
seems like a fun method

Make a side on the bottom layer
Solve the middle layer
OLL
CP PBL
If needed, EP Parity (M2 U2 M2)
EP PBL
solved

capable of sub20 dnfs!

the method:

solve a side like a non cuber
solve middle layer
solve oll
solve parity if needed (M2 U2 M2)
solve pll on top
x2 because rotations make solving faster
solve pll on bottom

alternatively you can do:
CP PBL
EP PBL
but I didn't generate the algs yet

the video on the thread:

Here I was just doing a side, beginner method stuff for e-slice, oll, pll on top, parity if needed, rotate, pll on bottom

- as you can see in the description of the youtube video, on April 21, 2023, the final form of the method I've been developing was defined.

alternatively you can do:
CP PBL
EP PBL
but I didn't generate the algs yet

I've been developing it like this since then.

I think I found a good way to do 2 look PBL on 3x3

First look you solve corner permutations on both layers + bottom layer phasing
(this first look will solve corners permutation and cause the bottom layer edges to be solved or have just one pair of edges swapped)

Second look you solve last edges permutation with one alg from EPLL or OCELL

no need for rotations

to practice I made a scrambler and created example solve games of pbl and ep



---

conversation with @Platform some days ago,

1686573802653.png


1686573792470.png


this is the video, note that the solving was absolute rubish

 
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Today I was thinking of an improvement:

you can solve it like roux f2b, but with wrong colors, like this: (ignore top layer and M slice on this example, you will understand later)

 Twizzle link 
 Setup 
z' R2 U2 R2
 Moves 


Imagine you want to make a white side, you can solve into that configuration
A white 1x2x3 side on left, a white 1x1x3 white stripe and any 2 top layer edges, in any orientation.
EDIT: if you do it any configurations you will have problems of parity later.

second block is 2gen
EDIT: actually... if you do it 2gen you will have problems of parity later.

EDIT: just solve a stripe on right with two yellow sides on ecuator and you should be fine (just like the first example on top)

then you solve the middle slice (df+db then last two edges)

then you will just join the white stripe with the edges on top and make the side, then you make a z' and you'll have the bottom side + middle slice

try it, it has lots of room for improvement and can be really fun

then you finish normally with oll, and pbl

 Twizzle link 
 Setup 
z2 F2 U' L' U' D2 R2 D R2 F L' U2 R2 D2 B' L2 F2 B R2 U2 B' U2
 Moves 
z F2 L2 U F' U R U' R2 U2 B // pseudo fb
U r' U' R U R2 U' R2 U R U2 R' U' R //pseudo sb
M' U M U M2 U2 M' // fb+db
f R U R' U' f' U R U R' U R U2 R' U' // l2e
R2 U2 z' // finish


EDIT: actually is just roux with funny colors, LSE then you'll do z' and do oll, pbl
 
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