So recently I made a new method called BOP, but someone said that the peak of 2x2 had already been reached, and that there was no point in making another method, so now I am challenging myself to make a method that is similar in speed to EG.
Here is the 1st method(BTOL)(bttyx and that0newe1rdo one look)
1. solve a face, with at least 2 corners solved and the other two corners orientated
2. solve the rest of the cube in one alg
Theoretically, this should rival EG.
There are 204 algs for this method.(A lot less than I thought)(Credit to that0newe1rdo for the algs)
Here is the second method(DTCLL)(double twisty corners of last layer)
1. solve a face, with at least two corners solved, and the other two corners in their right place(does not have to be orientated)
2. solve the rest of the cube in one alg
386 algs (A lot less than I thought)(Credit to robotmania for the algs)
Here is the 1st method(BTOL)(bttyx and that0newe1rdo one look)
1. solve a face, with at least 2 corners solved and the other two corners orientated
2. solve the rest of the cube in one alg
Theoretically, this should rival EG.
There are 204 algs for this method.(A lot less than I thought)(Credit to that0newe1rdo for the algs)
Here is the second method(DTCLL)(double twisty corners of last layer)
1. solve a face, with at least two corners solved, and the other two corners in their right place(does not have to be orientated)
2. solve the rest of the cube in one alg
386 algs (A lot less than I thought)(Credit to robotmania for the algs)
Last edited:
