Move count for speedsolvin' 3x3

Status
Not open for further replies.
May I suggest to you the Y perm that I use? Its very fast for both 2H and OH.

R2 U' R' U R U' y' x' L' U' R U' R' U' L U

Is 14 moves.

Sorry, it won't work, I have to have the cube ready for LSE.


Oh yeah you use petrus. My mistake.

Roux actually. ;)

To anyone who might have good algs... Thanks.


Double Phail on my part.

Haha yea, don't worry about it, but nice alg, I may use it for something I'm working on.
 
Normally around 50-65. When there is a long PLL like Y-permutation then sometimes can't help but exceed 60.

If I do slowly and think of shortcuts and stuff sometimes can do 40+ but in the heat of the moment unlikely to get the optimum moves so 50+ should be average.
 
I forgot to post my own move count...
Roughly 60. I do a 3LLL and I'm guessing that's where most of my moves come from. F2L could use a bit of optimisation too.
 
I'm off topic a bit, but I love the sune, it's so damn fast!

That's like saying you love Michael Jackson when everyone is talking about the NBA championships.

Yes, that's why I said it's off topic.
How's this, I love the sune, it is an effective OLL case and has not much moves. :)

back to topic:
Keyholes are good, they should cut my moves down slightly. multisloting looks complicated.
 
I got 58 on a random scramble I just tried. I'll do another.

52...

63

There's a good range for you. I tend to kind of brute force blockbuilding though. I determine what I'm going to do during 2x2x3 before i even get there, and the lack of delay makes up for the brute force nature of my solutions.
 
Although it is possible to do less moves, I end up purposely doing some longer algorithms to reduce cube rotation after I watched some of badmephisto's videos. He had 2 11-move algorithm for F2L that I use/plan to use.
 
I got 58 on a random scramble I just tried. I'll do another.

52...

63

There's a good range for you. I tend to kind of brute force blockbuilding though. I determine what I'm going to do during 2x2x3 before i even get there, and the lack of delay makes up for the brute force nature of my solutions.
How exactly is your solution 'brute force'?
 
For the very first time, I slow solved a 3x3 to get a half turn metric move count.

Here is the results:

Bottom layer cross: 12
Keyhole F2L: 39
Top layer cross: 06
OLL (1 alg): 08
PLL (2 algs): 17

Total: 78

Used 2-look OLL/PLL and a black Ghosthand for the run.
 
Okay, I also just counted my moves in one solve.

1. block: 8 moves
2. block: 10 moves
3. 2-look corners: 8 + 14 moves
4. rest: 20 moves
= 60 moves

The 1x2x2 block was very easy to see (4 moves) and i spent half a minute looking for a good second block solution. 3. / 4. would have been the same at full speed. first and second block would probably be about 10 moves more....
So, I continue practicing tracking pieces.
 
Right now in a speed solve:

2x2x2 - 8 moves
2x2x3 - 8 moves
Good edges/bad edges - 10 moves
Finish F2L - 15 moves
OLL - 7 moves
PLL - 10 moves
Total - 57 moves

If I'm going slow & trying to build blocks & stuff correctly.

2x2x2 - 6 moves
2x2x3 - 6 moves
Good Edges - 8 moves
F2L - 10 moves
OLL - 7 moves
PLL - 10 moves
Total - About 50 moves

When I was on Fridrich I had about 65 moves on average.
 
I just did 3 slow solves using my normal method. Going slow, I saw some shortcuts which I wouldn't have seen going fast so I ignored them.

1. 57 moves
2. 61 moves
3. 53 moves

A lot of people are trying to use advanced F2L methods, double insertion or excessive use of free slots. Sometimes I think that just pure speed helps me rather than thinking about tricky shortcuts that save one or two turns but force me to regrip or use awkward moves.
 
I just did 3 slow solves using my normal method. Going slow, I saw some shortcuts which I wouldn't have seen going fast so I ignored them.

1. 57 moves
2. 61 moves
3. 53 moves

A lot of people are trying to use advanced F2L methods, double insertion or excessive use of free slots. Sometimes I think that just pure speed helps me rather than thinking about tricky shortcuts that save one or two turns but force me to regrip or use awkward moves.

I get 57,57,42,50 but doing it slowly. 50-60 is normal for Fridrich.

In speedsolving, I want to use keyholes badly but always miss them or by the time I see them, it is always "ah screw it, let's move on" :fp. It might be the fact that they often end up in the wrong hand position.

The problem with speedsolving is that it is difficult to balance move count with finger-tricks and lookahead.

Give me 2 minutes and I can do all the efficient moves :)
 
Last edited:
I just did 3 slow solves using my normal method. Going slow, I saw some shortcuts which I wouldn't have seen going fast so I ignored them.

1. 57 moves
2. 61 moves
3. 53 moves

A lot of people are trying to use advanced F2L methods, double insertion or excessive use of free slots. Sometimes I think that just pure speed helps me rather than thinking about tricky shortcuts that save one or two turns but force me to regrip or use awkward moves.

I get 57,57,42,50 but doing it slowly. 50-60 is normal for Fridrich.

In speedsolving, I want to use keyholes badly but always miss them or by the time I see them, it is always "ah screw it, let's move on" :fp. It might be the fact that they often end up in the wrong hand position.

The problem with speedsolving is that it is difficult to balance move count with finger-tricks and lookahead.

Give me 2 minutes and I can do all the efficient moves :)


Recently I have been taking advantage of the keyhole method in my Fridrich solves. If I have the corner piece oriented and in position in FRD AND the edge piece is in the top layer AND the slot in BRD is free, I use a quick fingertrick of (UD')RU'R'D' to insert the edge.
 
Status
Not open for further replies.
Back
Top