He borrowed some of my tape at MCD, which I read to do through his thread

so I'd assume he does.
I just put the tape on, then do the solution slowly move by move, and wait for a situation where two stickers are interchangeable with 1 move, and so I can insert the non-interchangeable sticker, into one of the inter-changeable ones, do the swap with the interchangeable stickers, then undo inserting the sticker, then undoing the interchanging move.
The basic (x y x') z (x y' x') z'
Sorry if I didn't explain too well, but when I originally asked Zane_C about centre comms on a 4x4, this is what he showed me (several months ago). I understood instantly, and then understood on a 3x3 too. I'm actually the opposite of Arnaud, I suck at edge insertions, as I only know 1 sub 9 mover, and that's the 4 move STM/6 move HTM M' U2 M U2. I know a few different ways of doing this too. I also know Uperms, but I haven't found them to be too much use. And insertions to solve 4 edges, eg: M2 U2 M2 U2 or R2 U2 R2 U2 seem to hard to pull off, as there's more pieces. I can usually find a cancelling corner insertion in about 2 minutes, I find it very easy. AvG: any tips on edge insertions?

Edit: Don't get me wrong, I think that you'd know corner comms, I was just saying how I find them. I guess I kinda explained them too
