match the scramble methods?

cookingfat

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I want to learn how to do this and was wondering if people would share which methods they use to do it.

The easiest way I can see to do it is using classic pochmann blindfold method for the whole cube.

I've tried doing LBL but I can do pochmann faster but it still takes like 3 minutes to do.
 
wow, using fridrich for mts would really confuse me with orientation I think. I'll give it a try though.

2nd attempt with pochmann - 2:32, getting a little faster.
3rd - 2:28

are you still allowed a 15 second inspection time?
 
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I normally see cross during inspection. Then I finish F2L with random techniques based on the things I see. Then I finish last layer with random techniques based on the things I see.

For a really basic (but fast) system I would recommend:
Cross
4 bottom corners
4 middel edges (basically layer-by-layer so far)
Orient edges
Permute edges (U- or J- Perm)
Permute corners (A-, E- or H- Perm)
Orient corners (1 by 1 blindfolded style)

I average about 1:10 (freestyle) and can easily get 1:20 with the basic method

The trick is to reduce recognition problems, even if that means wasting moves. On sub-60 solves I even have pretty ok look-ahead
 
I normally see cross during inspection. Then I finish F2L with random techniques based on the things I see. Then I finish last layer with random techniques based on the things I see.

For a really basic (but fast) system I would recommend:
Cross
4 bottom corners
4 middel edges (basically layer-by-layer so far)
Orient edges
Permute edges (U- or J- Perm)
Permute corners (A-, E- or H- Perm)
Orient corners (1 by 1 blindfolded style)

I average about 1:10 (freestyle) and can easily get 1:20 with the basic method

The trick is to reduce recognition problems, even if that means wasting moves. On sub-60 solves I even have pretty ok look-ahead

Thanks very much, I will definately give this a try. I think it will be slower at first but overall may be faster than what I'm doing now. I like pochmann as you only have to think about 1 piece at a time, I could probably get under 2 minutes with practice, should I really ditch it?

1st try with your basic method was 3:51.74
 
I normally see cross during inspection. Then I finish F2L with random techniques based on the things I see. Then I finish last layer with random techniques based on the things I see.

For a really basic (but fast) system I would recommend:
Cross
4 bottom corners
4 middel edges (basically layer-by-layer so far)
Orient edges
Permute edges (U- or J- Perm)
Permute corners (A-, E- or H- Perm)
Orient corners (1 by 1 blindfolded style)

I average about 1:10 (freestyle) and can easily get 1:20 with the basic method

The trick is to reduce recognition problems, even if that means wasting moves. On sub-60 solves I even have pretty ok look-ahead

Thanks very much, I will definately give this a try. I think it will be slower at first but overall may be faster than what I'm doing now. I like pochmann as you only have to think about 1 piece at a time, I could probably get under 2 minutes with practice, should I really ditch it?

1st try with your basic method was 3:51.74
Doing 1 piece at a time (blindfolded method) seems like a waste to me. And if I can do sub 1:20 (on average) most others should be able to do sub 60 easily
 
right then, I'll continue with the basic method you posted, I just got 3:03 on my second try, the cross confuses me. is it weird I can do it faster 1 piece at a time?

and when you say orient the corners 1 by 1, does that mean just using commutators to twist them? If so, i'll have to learn those, but dan brown will work in the meantime. Or I could permute and orient them with pochmann, i dunno...
 
right then, I'll continue with the basic method you posted, I just got 3:03 on my second try, the cross confuses me. is it weird I can do it faster 1 piece at a time?

and when you say orient the corners 1 by 1, does that mean just using commutators to twist them? If so, i'll have to learn those, but dan brown will work in the meantime. Or I could permute and orient them with pochmann, i dunno...
No, I would recommend orienting the corners 1-by-1 like this (on bottom):
sexy-move*2 D2 sexy-move*2 D sexy-move*2 D
 
sorry for bumping this thread, but i couldn't find another one which talks about Match The Scramble. I'm not sure what MTS is, can someone clarify ? Thanks...
 
sorry for bumping this thread, but i couldn't find another one which talks about Match The Scramble. I'm not sure what MTS is, can someone clarify ? Thanks...

You try and solve a cube to match another cube that is scrambled. So the scrambled cube is the template or your solve.
 
I see I never responded to this thread before. My method is:

1. Try to see the whole cross during inspection. Sometimes I only get 3 of the 4 pieces figured out, and have to find the last one as I solve the first three.
2. Insert corner-edge pairs, just like normal Fridrich. For this, it's usually easier to actually put the corner-edge pair together before inserting it - the other 3-move intuitive insertion is often harder to see. But with some practice you can get almost as good as normal with it.
3. Turn U so that the front edge is in the right place (ignoring orientation), then use U perm to permute one other edge into place. Then use J perm to fix if 2 edges are still wrong.
4. Flip edges BLD-style.
5. Permute corners with A perm, H perm, or E perm.
6. Twist corners BLD-style.
 
I tried MTS for the very first time this week (for the weekly competition) and used the basic layer by layer method followed by a 4 look LL.

Took me 12 minutes but I think there is a lot of room for improvement; it just takes some getting used to. Not being color-neutral did not help on this first solve ;-)
 
Seems like my MTS method is fairly similar to other people, but here goes:

1. Inspect at least 3/4 cross pieces, and solve those (using advanced cross of course)
2. Fridrich F2L. I look at a the sticker on the D face of a random corner piece on the 'solved' cube - this becomes 'white' in my mind. Then I look at the edge above it. I find those 2 pieces on the 'solving' cube and slot them in not caring which the edge will end up. If the edge is in the wrong way I just correct it using R U2 R' U R U2 R' U F' U' F or similar. Do this for all 4 slots.
3. EO. I just look at the stickers on the 'solved' cube and put my finger on the unsolved pieces as I find ones that need flipping. I flip them using F U R U' R' F', F R U R' U' F', or F R U R' U' F' f R U R' U' f
4. EP. Look at the back sticker on the 'solved' cube. Do an AUF so that the piece is on the back on the 'unsolved' cube. Now look at the other 3 pieces and do J or U perm to fix those
5. CP. Look at UFR on the 'unsolved' cube. Find out where it needs to go using the 'solved' cube. Do the same for UBR. Now I know what case I have and I fix it using H perm, E perm or Niklas.
6. CO. Look at UFR sticker on 'solved' cube. Make that colour come to the top on the 'unsolved' cube using (R D R' D)*2 or *4. Do U. Repeat for all 4 corners (the last one doesn't need to be inspected because you can tell from the other 3 cases).

Phew that was a more complex process than I thought it was. I average 55 with this method, and get sub 50 about 1/5. Solves can have a fair amount of luck (slotting F2Ls the right way round and skipping stages), but my times don't vary much because most of the time is spent inspecting anyway so skips don't gain a whole lot of time. This is best demonstrated by the fact that my only LL skip ever was in MTS, but I had to go through each of the LL steps figuring out I had skips so my LL was probably still about 15 seconds and I didn't even get a pb (I think it ended up as 47 secs). My pb is 44.18
 
inverse solves

so i started doing this thing where i have two cubes and i do the scramble on one and inspect. And then i take the solved cube and solve for the scrambled state... its pretty fun but a little hard. i would be interested to see how fast other people can do it, takes me like 2min, rofl. You can move the scrambled cube around as your solving to look at all the sides just no turns can be made. ^_^ the hardest part for me is seeing the PLL...
 
Bummmmmp! I like MTS. :D

My method is normally as follows :

-I can pretty much always see the cross and solve it normally. :p
- Find the corner that needs to go in an F2L slot at bring the color that should be on D to U. As in, say the YGR piece should be in a slot with yellow on bottom, I bring the yellow to the U face.
-Hope that the edge I need is in the U layer. If it's in the E slice, I bring it up with some sort of R U R' move that doesn't disturb the orientation of my corner.
-Depending on the orientation of the edge, rotate and insert the pair. (things like R U' R' U2 R U R', R U2 R2' F R F', R U R' U2 R U R' U' R U R', etc, and their mirrors.)
-Repeat until F2L is finished.
-CP using A-Perms, Y-Perm, and J or T Perms.
-CO using only <R, U> algs
-EO using only R U R' U' M' U R U' r' and M' U M U2 M' U M
-AUF to place corners correctly and EP.

Example - with WG orientation for scrambling.

R2 D' B2 U L2 D B2 R2 D' R2 U' L D U F U B L' F R' F

z2 y on both cubes (starting in YO orientation)

F2 R' U2 L U' L F2 y2 F' R U R' F2 y2 // Cross
U' L' U2 L R U2 R' U' R U R' // F2L 1 (I do a y on both cubes now)
U2 R U2 R' U' y L' U2 L U L' U' L // F2L 2 (y on original scrambled cube now to make up for the one on the solving cube)
U2 R U' R' U2' R U2 R' U' R U R' // F2L 3 (y2 on both cubes)
L' U' L U L' U2 L U L' U L // F2L
U R U R' U' R' F R2 U' R' U' R U R' F' U2 // CP
R U2 R' U' R U' R2 U2 R U R' U R // CO
M' U M U2 M' U M // EO with EP skip

Are there better ways? xD
 
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