Sakarie
Veteran
I'm using DF as buffer, but you who use FD, you have to convert everything (= change place of the two letters).
I don't know if this idea have been published, but I hadn't heard of it, so I might as well write it down.
I really like m2, that's a great method. The only bad thing about it is when you shoot to BU, which for me means 6 setupmoves (B' R2 B U R U') , and 6 resetupmoves, which means that for example DF > BU > FR would be 20 moves, way too much!
I thought about deciding setupmoves for BU so that the setupmove for piece number two (if your solving them in pairs) would cancel with the resetup for BU, but I didn't like it.
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(This is where the actuall "method" begins
I decided to solve pairs where one of the piece is BU with a commutator, optimized for speed, not moves. There are 32 possibilities, but without mirrors (on the R/L-plane) and inverses, just 8. those 8 will be cut down to 4, so there are almost only four of them to learn.
The algorithms are:
DF > BU > RF, RD or RB: U2 M' U' [R] U M U' [R]' U'
DF > BU > RU: y U M D M' U' M D' M' y'
DF > BU > FR, UR or BR: D [R] D M' D' [R]' D M D2
DF > BU > DR: y M' U M D M' U' M D' y'
[R] means R, R' or R2, and [R]' means the invers of the [R].
All of those four are used mirrored, if the other piece is on the L-slice. All of those are also meant to be used backwards (=inversed), if the cycle is DF > xx > BU.
---
What do you think? Is it useful, or just harder (not very hard, but hardER)?
I know that there are 8-move commutators for DF > BU > BR, but I can't find them faster, since you need an annoying cube rotation, or a lot of E-slice moves.
I don't know if this idea have been published, but I hadn't heard of it, so I might as well write it down.
I really like m2, that's a great method. The only bad thing about it is when you shoot to BU, which for me means 6 setupmoves (B' R2 B U R U') , and 6 resetupmoves, which means that for example DF > BU > FR would be 20 moves, way too much!
I thought about deciding setupmoves for BU so that the setupmove for piece number two (if your solving them in pairs) would cancel with the resetup for BU, but I didn't like it.
---
(This is where the actuall "method" begins
I decided to solve pairs where one of the piece is BU with a commutator, optimized for speed, not moves. There are 32 possibilities, but without mirrors (on the R/L-plane) and inverses, just 8. those 8 will be cut down to 4, so there are almost only four of them to learn.
The algorithms are:
DF > BU > RF, RD or RB: U2 M' U' [R] U M U' [R]' U'
DF > BU > RU: y U M D M' U' M D' M' y'
DF > BU > FR, UR or BR: D [R] D M' D' [R]' D M D2
DF > BU > DR: y M' U M D M' U' M D' y'
[R] means R, R' or R2, and [R]' means the invers of the [R].
All of those four are used mirrored, if the other piece is on the L-slice. All of those are also meant to be used backwards (=inversed), if the cycle is DF > xx > BU.
---
What do you think? Is it useful, or just harder (not very hard, but hardER)?
I know that there are 8-move commutators for DF > BU > BR, but I can't find them faster, since you need an annoying cube rotation, or a lot of E-slice moves.