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LEOR Example Solve Game

I've started referring to this as LEOR-c.

Instead of EOStripe, it does EOLR in between left and right blocks (i.e., 4a & 4b).
LL is then COLL followed by 4c. (Hence the "c".)

In not allowing for ZBLL, perhaps it loses some of LEOR's appeal.
(And in not allowing for CMLL, perhaps it loses some of Roux's appeal as well.)
But it suits my solving needs perfectly...

[50 STM]
y' // inspect
R B' E R' E R2 E2 // FB (7)
R2 U' R' U2 R U' R' U R // dFR (9)
M U2 Rw U' R' U' M // EO w/influencing (7)
U R M2 U' R' U' R // LS w/phasing (7)
U M2 // 4b (2)
U' F R' F' Rw U R U' Rw' // COLL (8)
U2 M2 U' M U2 M' U2 M2 U // 4c (9)


NEXT:
F2 L2 D F2 U2 B2 R2 U' R2 B2 L2 B' R' U' R2 B' D F L2 R
 
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