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Journey to Sub-15 LEOR

Hail Stan

Member
Joined
Jun 28, 2020
Messages
6
Hello everyone!

Recently, I decided that I didn't want to be just another CFOP user. I'm leaving CFOP with an average of 18.12 seconds and a PB of 11.06 on it. I've decided to switch completely to LEOR and document my progress and anything cool that I figure out with it. I'm about 100 solves in today with it averaging around 30 seconds with a 22 second single.

So far, I'm loving starting with a Roux block. I think my fastest block today was 2.5 seconds and combined with my atrocious 15 second EO+DF/DB edges, it got me to my 22 second single with an EPLL skip.

I found an alg sheet for the EO step, but any extra pointers and advice would be great. I also know there is a ton of material on 1st block. My biggest question is how should I handle last layer to make it faster? ZBLL is a TON of work and might just be out of the question. I've learned most of U and H cases for COLL, but is COLL the way to go? Is there a LL system out there that could potentially one look with the right setup that's not 300+ algs?
 
Hi I have been using leor for 6 months OH and I average 24-25 so it’s cool to see more people switching. There is a discord server for leor where you can talk to people about improvement and stuff here: https://discord.gg/VHAWGMd
i would recommend learning COLL (except sune antisune) and then slowly learn zbll. It seems like a lot of algs but once you break it down it’s not as bad. my main tip for EOstripe is just try and figure out basic cases and setup and try to lookahead to see whether DB is oriented during FB.

also I’m making a leor tutorial which you may find helpful.
 
Random Avg of 12. 6 bad edges cases be rough.

Generated By csTimer on 2020-07-23
avg of 12: 31.91

Time List:
1. 27.02 B' L B' U2 L' F' D' B R2 L2 D2 F B2 D2 R2 D2 B' L B
2. 28.08 F U2 R2 F R2 F D2 B2 U2 R2 F' D' U' F' D2 F' L R' U L' D2
3. 31.90 D' B D' L D' F' D2 B' U' F' R2 F' D2 F2 U2 R2 B R2 F2 D2 L2
4. 27.76 F2 R2 U2 F2 U L2 F2 D R2 B2 L2 U2 B' R2 F D U F' L' F' D2
5. 35.65 L2 U2 F' L2 U' F U' B R U2 L2 B2 L2 U F2 U F2 D2 F2 L2 U'
6. 25.17 F' B2 D' R2 U' D2 B' L U2 R2 L2 U R2 L2 D R2 U R2 U' R2
7. (44.44) F2 D2 U F2 D2 L2 B2 L2 D B2 U L' F2 U F2 U B U' F' L F2
8. (24.01) F2 U2 F' R2 F2 D2 L2 U2 B R2 U2 F2 U' R' D R' B2 R2 F' D2
9. 29.65 D R' U2 R2 B U L' B' L2 U' R2 L2 U2 B2 U' R2 D' L2 D' B
10. 42.65 B U2 R2 F2 L2 U2 F' R2 D2 U2 B' D2 L F' U2 B2 L D B L U'
11. 36.55 L' B R2 U2 F2 B L F2 B2 D2 L2 D L2 U L2 B2 U2 B2 D R'
12. 34.67 F' D' F2 D B2 R2 U' B2 U' F2 D' B' F2 L' D R F R
 
Hello everyone!

Recently, I decided that I didn't want to be just another CFOP user. I'm leaving CFOP with an average of 18.12 seconds and a PB of 11.06 on it. I've decided to switch completely to LEOR and document my progress and anything cool that I figure out with it. I'm about 100 solves in today with it averaging around 30 seconds with a 22 second single.

So far, I'm loving starting with a Roux block. I think my fastest block today was 2.5 seconds and combined with my atrocious 15 second EO+DF/DB edges, it got me to my 22 second single with an EPLL skip.

I found an alg sheet for the EO step, but any extra pointers and advice would be great. I also know there is a ton of material on 1st block. My biggest question is how should I handle last layer to make it faster? ZBLL is a TON of work and might just be out of the question. I've learned most of U and H cases for COLL, but is COLL the way to go? Is there a LL system out there that could potentially one look with the right setup that's not 300+ algs?

Good luck! For First Block, you can just watch Roux tutorials, Kian Mansour has the best ones imo. Just make sure to not be doing CFOP style stuff and to actually blockbuild


I do EO with a mix of Roux and ZZ style EO:

For 2 bad edges, I'll either set it up to the F' U F or B U B' ZZ case or set it up to a Roux case(typically where both bad edges are on the top), depending on convenience

For 4 bad edges, I setup to an Arrow case (M' U* M) then solve the other 2 as described above

For 6 bad edges, I'd just learn an alg since you can setup all 6 bad edge cases into 1 alg with a couple moves


I solve DFDB by trying to put them opposite each other then doing M2 to bring the white center up, a U/U' to align DFDB, then revert the M2. It's faster than just putting them both in with M' U2 M. However, if one edge is already solved then I'll usually just do an M' U2 M insert. If an edge is in it's wrong place(like DF in the DB place), then I'll insert the other one in the wrong place(so if DF was at DB then I put DB at DF) and cancel into M2 U2 M2.


For RB, do blockbuilding, not just standard F2L. It's very weird when you start but is way more efficient when you get used to it.


For LL I'd learn full COLL. After that, then I'd start chipping away at ZBLL. If you don't plan on full ZBLL then you can skip S and AS COLL cases if you want, because in a lot of cases just doing S/AS->PLL is faster.


For alternatives to ZBLL for 1LLL, check out the variants of ZZ on the ZZ wiki page
 
Good luck! For First Block, you can just watch Roux tutorials, Kian Mansour has the best ones imo. Just make sure to not be doing CFOP style stuff and to actually blockbuild


I do EO with a mix of Roux and ZZ style EO:

For 2 bad edges, I'll either set it up to the F' U F or B U B' ZZ case or set it up to a Roux case(typically where both bad edges are on the top), depending on convenience

For 4 bad edges, I setup to an Arrow case (M' U* M) then solve the other 2 as described above

For 6 bad edges, I'd just learn an alg since you can setup all 6 bad edge cases into 1 alg with a couple moves


I solve DFDB by trying to put them opposite each other then doing M2 to bring the white center up, a U/U' to align DFDB, then revert the M2. It's faster than just putting them both in with M' U2 M. However, if one edge is already solved then I'll usually just do an M' U2 M insert. If an edge is in it's wrong place(like DF in the DB place), then I'll insert the other one in the wrong place(so if DF was at DB then I put DB at DF) and cancel into M2 U2 M2.


For RB, do blockbuilding, not just standard F2L. It's very weird when you start but is way more efficient when you get used to it.


For LL I'd learn full COLL. After that, then I'd start chipping away at ZBLL. If you don't plan on full ZBLL then you can skip S and AS COLL cases if you want, because in a lot of cases just doing S/AS->PLL is faster.


For alternatives to ZBLL for 1LLL, check out the variants of ZZ on the ZZ wiki page
Good call on learning algs for 6 bad edges. I'm actually currently doing the Roux block based off of the intermediate Kian Mansour tutorial. I'll definitely start trying to block build for RB.

I also discovered just playing around with it that you can also set up the 4 bad edge case in a staircase pattern of sorts and do an r U r' to orient so that's pretty neat.

Got my first sub-20 single on it just now. EO skip is OP.
1. 17.48 D' B2 U' F2 D B2 L2 U L2 U B2 R U B2 F' U2 R D2 R'
 
Got my first sub-20 single on it just now. EO skip is OP.
1. 17.48 D' B2 U' F2 D B2 L2 U L2 U B2 R U B2 F' U2 R D2 R'

Nice! Just did the scramble(first ever timed LEOR solve), 17.26. Here's my solve:

/* Scramble */
D' B2 U' F2 D B2 L2 U L2 U B2 R U B2 F' U2 R D2 R'

/* Solve */
z2 // Inspection

E2 R' F R F' y U' R U' R' U R U R' // LB

y R U2 M' U M // EO

U2 R' U' R2 U2 R U2 R' U R U' R U' R' U R U' R' // RB

U M2 U' M2 // Stripe

U2 R U2 R D R' U2 R D' R2 // OLL (Thought I knew that COLL)

U2 l' U R' D2 R U' R' D2 R2 // PLL

// View at alg.cubing.net (60 STM)



I solve LEOR in a weird way where I do EO->RB->Stripe instead of EOStripe->RB. I'm sure you can see that I am a role model when it comes to efficiency, especially when it comes to blockbuilding in RB
 
Nice! Just did the scramble(first ever timed LEOR solve), 17.26. Here's my solve:

/* Scramble */
D' B2 U' F2 D B2 L2 U L2 U B2 R U B2 F' U2 R D2 R'

/* Solve */
z2 // Inspection

E2 R' F R F' y U' R U' R' U R U R' // LB

y R U2 M' U M // EO

U2 R' U' R2 U2 R U2 R' U R U' R U' R' U R U' R' // RB

U M2 U' M2 // Stripe

U2 R U2 R D R' U2 R D' R2 // OLL (Thought I knew that COLL)

U2 l' U R' D2 R U' R' D2 R2 // PLL

// View at alg.cubing.net (60 STM)



I solve LEOR in a weird way where I do EO->RB->Stripe instead of EOStripe->RB. I'm sure you can see that I am a role model when it comes to efficiency, especially when it comes to blockbuilding in RB
I managed to reconstruct my solve:
/* Scramble */
D' B2 U' F2 D B2 L2 U L2 U B2 R U B2 F' U2 R D2 R'

/* Solve */
z2 D2 L U2 L' F' // first block
U' R' M2 U M2 //eo stripe
R U R'U2 R U R' U' R' U2 R U' R' U' R U' R' U R // RB
U2 r U R' U' r' F R F' // OLL
R U R' U R U R' F' R U R' U' R' F R2 U' R' U2 R U' R' // PLL

// View at alg.cubing.net


Going back to it, I actually knew the COLL case and if i did it, i would have gotten a Z perm, but i panicked because of the sub-20. Also, if i would have gone with the other F2L pair during RB, that Pi OLL woulda gotten me a J Perm. You live and learn though
 
I managed to reconstruct my solve:
/* Scramble */
D' B2 U' F2 D B2 L2 U L2 U B2 R U B2 F' U2 R D2 R'

/* Solve */
z2 D2 L U2 L' F' // first block
U' R' M2 U M2 //eo stripe
R U R'U2 R U R' U' R' U2 R U' R' U' R U' R' U R // RB
U2 r U R' U' r' F R F' // OLL
R U R' U R U R' F' R U R' U' R' F R2 U' R' U2 R U' R' // PLL

// View at alg.cubing.net


Going back to it, I actually knew the COLL case and if i did it, i would have gotten a Z perm, but i panicked because of the sub-20. Also, if i would have gone with the other F2L pair during RB, that Pi OLL woulda gotten me a J Perm. You live and learn though

There's always something to improve when you go back and look at a solve. Like Jayden McNeil says, "Perfect is the enemy of good". Your solution was pretty good, way better than mine lol. FB was great and there's really no other options for EOStripe. RB is kinda inefficient, here are some alternatives:

D R' U2 R D' for a keyhole insert of the first pair, although that leaves the same bad pair

U R2 U' R2 U' R' U2 R2 for a blockbuilding type first pair, although that again leaves the same bad pair at the end and also isn't that inefficient

U2 R2 U R U R' U2 R would be better way to solve a pair with blockbuilding, especially because it's a back slot


I'm not trying to be condescending or anything, just offering some constructive critisism. It's hard to get used to solving like that; if I were to do a LEOR solve then It'd look worse than yours
 
There's always something to improve when you go back and look at a solve. Like Jayden McNeil says, "Perfect is the enemy of good". Your solution was pretty good, way better than mine lol. FB was great and there's really no other options for EOStripe. RB is kinda inefficient, here are some alternatives:

D R' U2 R D' for a keyhole insert of the first pair, although that leaves the same bad pair

U R2 U' R2 U' R' U2 R2 for a blockbuilding type first pair, although that again leaves the same bad pair at the end and also isn't that inefficient

U2 R2 U R U R' U2 R would be better way to solve a pair with blockbuilding, especially because it's a back slot


I'm not trying to be condescending or anything, just offering some constructive critisism. It's hard to get used to solving like that; if I were to do a LEOR solve then It'd look worse than yours
I want all the constructive criticism I can get to be honest. I never really got into this forum or Reddit when i was heavily into speedcubing when I was a teenager. I'm really trying to improve this time instead of just trying to brute force fast times my own way while learning from Youtube vids.

The main admin on the discord showed me a similar solution for RB and ZBLL, which was just a standard 3-cycle corner commutator come to find out.

Are there any sources for building ZZ second block more efficiently?
 
Generated By csTimer on 2020-07-24
avg of 12: 27.15

Time List:
1. 25.21 F' U' R2 B2 D2 R2 U L2 U2 F2 U B2 R' B L U' L2 F2 R2 B' L2
2. 24.97 B2 R2 U B2 D B2 U2 F2 R2 D2 L' F L2 F D B' D F L D
3. (39.12) R' B' D' R2 U' L2 D2 F2 U' R2 B2 F D2 L D' B R2 D F'
4. 22.83 B2 U' D R' B' U2 L2 B' U' R F2 L U2 R B2 D2 B2 U2 L'
5. 22.48 L' D' L' F' U' D' R' D F' R2 B U2 R2 L2 F' D2 R2 D2 F' L
6. 25.05 D R2 F' L' D2 B U' B L U2 D2 F2 U2 R U2 L F2 B2 D2 F2
7. 24.56 D' B2 D2 L2 B2 R2 U2 R2 F2 U B F' D L' D2 U' B D2 U' B2
8. 26.62 F' D2 B2 L' U R2 D R' F' R2 U' B2 D R2 F2 R2 U F2 B2
9. 36.14 B2 U2 B' U2 F' U2 L2 B' L2 U2 F' L' D2 L2 U' B2 D' R' F2 L2
10. 29.84 F' L2 U2 L2 U' B2 F2 L2 U2 R2 U L2 R F' D2 L' D B' F' D2 F'
11. (16.96) R F' U R2 U B2 U F2 D F2 R2 D2 L F2 D2 B' U' L' D F
12. 33.77 R B' U2 R2 D' R2 U2 B2 U' B2 F2 R2 B2 R B' L2 F' R D' R B'

Day 2 and seeing huge improvements to FB and my EO recognition. My RB is still horrible though, but hey new LEOR PB. Any solve above 30 or close to 30 is due to bad EO recognition.
 
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