L5C, SL5C, and more: New techniques and an often dismissed 3x3 method now fully developed

Athefre

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I have developed full L5C and an alternate L5C that I’m calling SL5C (Shortened L5C). The algorithms are developed to fit the following method:
  • First block on the left.
  • 1x2x2 on the right.
  • L5C
  • L7E
This is a method that has been proposed a few times over the years. However, it had yet to be fully developed. This is because each time it had been proposed, the community suggested to the proposer that it isn’t good due to the final two steps. Well I think it is time to show that this method could be good. The advantages and disadvantages are obvious and can be debated. Over the past year I have spent a lot of time developing algorithm sets, recognition methods, sub-methods, and techniques for both L5C and L7E. It started with development for 42 and Waterman then I extended it further with development of full L5C, SL5C, and additional ideas. I have developed full L5C (two versions) and an L7E method. So this 3x3 method is now complete and fully useable.

L5C: This is the complete set of 614 algorithms to solve all five corners in a single step.

SL5C: The other I’m calling SL5C (Shortened L5C). In SL5C the algorithms are reduced by 1-2 moves by having the algorithm be able to end in one of a few pseudo states - R U* offset, U R U* offset, U' R U* offset, or U2 R U* offset - or the solved state. The algs either naturally reach one of those states as generated or found by hand or it can be achieved by truncation - leaving out the last U* and R’ move in any algs that have that kind of ending. SL5C takes advantage of one of the strengths of L7E which is that the two remaining R layer edge positions can be either FR + UR or UR + BR and the corners don’t need to be perfectly solved at the start of L7E. So the corners can be in any of five states (the previously mentioned solved state in any AUF or the R U* offset, U R U* offset, U' R U* offset, or U2 R U* offset) and L7E still works as normal. This leaves the cube in the same pseudo L7E state that is in the 42 method but accomplished in fewer moves. The opposite of this could be developed as well, where the square is at dfR and the SL5C algs will often end with the two unsolved edge positions at FR and UR.

I guess the concept used in SL5C could be considered Inverse Transformation, the opposite of transformation. Instead of setting up a pseudo state then having an alg that solves the corners relative to the pseudo state as in transformation (such as 42), here the corners are starting from their natural state then an alg solves the corners to a pseudo state. This concept likely best applies to algorithm use. But it should work for some intuitive steps as well. Depending on the step on which this is used, it can reduce the movecount of the solve and allow the user to have better, more ergonomic algorithms. At first it is being applied to L5C and corner methods in general. However we may be able to find other applications besides just corners. With Zipper, it would be F2L-1 > SL5C > L5E or L5EP if used with ZZ. Though the L5E and L5EP angles need to be accounted for. With Waterman and other corners first related methods, it would be used during CLL, EG, L5C, or any other corner method. Waterman or WaterRoux in particular seems promising. The corner solution could leave out even more moves, keep the DBR corner (or any corner really) on the U layer, solve the two edges that go with that corner, then end with L7E.

L5C and SL5C movecount and MCC:

1654970382917.png

SL5C cases that benefited from the L5C truncation:

CLL: 27/42 (64%).

TCLL+: 34/43 (79%).

TCLL-: 34/43 (79%).

UO: 121/162 (75%).

U+: 128/162 (79%).

U-: 134/162 (83%).

Total 478/614 (78%)

I spent a lot of time testing every algorithm so that great ones would be provided in the document. I am just one person though. There are likely better algorithms for a lot of cases and the kinds of algorithms that people use change over time due to new ones being found, new fingertricks, and new hardware. I'm already looking back at the sets that I started with and wanting to regenerate. So through a community effort, we will be able to find even better algorithms.

Recognition:

I have also developed a recognition method which follows the below steps.
  • If the D layer corner is on the D layer, use CLL or TCLL recognition. If the D layer corner is on the U layer, determine the orientation of that corner.
  • Find the orientation of three of the U layer corners that belong on the U layer. You can choose to always check the three that are on the U layer or any two on the U layer and the one that is currently on the D layer. Choose the positions that you want to check every solve.
  • Recognize the pattern in those three corners from step 2.
I think this recognition method is similar to a recognition method that is in one of the Zipper documents. Though I don’t see a description of how it works. The difference here is that there is a full description of the recognition, the idea of the user having free choice of any three U layer corners, and the cases are completely organized by the sub-orientations.

L5C: This is the full 614 algorithms. It requires learning 614 recognition patterns and the full length algorithms.

SL5C: This is the same as L5C but with shortened algorithms.

CCMLL: This is used in the 42 method. A U layer corner is positioned above the right side 1x2x2 and an R turn is performed to make a pseudo CLL. The U layer corners are then solved using CLL or TCLL algorithms. This reduces the number of cases to 42 if an oriented corner is used or 168 if the corner is in any orientation.

My overall opinion: If you want the lowest movecount and the easiest recognition, SL5C is the best. If you want to learn as few algorithms as possible, CCMLL and the 42 method is the way to go.

  • SSL5C: There is something about SL5C that I noticed. It seems to be that each case has a shorter or longer compliment version which is the same algorithm but with fewer or additional moves at the end. Example: The SL5C version of (U2) F U R U' R2 F' R U' R U2 R', (U2) F U R U' R2 F' R U' R done in reverse leads to a different looking L5C case. That case, after recognizing using NML5C, can be solved using (U') F U R U' R2 F' R, which is already a full L5C algorithm. This algorithm is the same as the original SL5C algorithm minus the last two moves. This might could be used as a memory aid to learn the two related algs in tandem. So the user would learn it as something like (U2) (U’) F U R U' R2 F' R U' R. This could cut down on the memorization effort. But it may also make recall difficult. This needs more research.
  • Union L5C (UL5C): This is an L5C reduction method that I might finish development on sometime. The corners are reduced to the fully solved position, R’ away, U R’ away, U’ R’ away, or U2 R’ away from solved. It works by finding groups of four cases which can all be solved to those pseudo states using the exact same algorithm. The number of algorithms required to learn compared to full L5C is reduced (divided by 4) since the same algorithm will be used for four different cases. This reduction method is pretty much the inverse of CCMLL.
  • I went down a long thought path of combining the technique of SL5C with UL5C and CCMLL. These various combinations lead to interesting variants on the number of algorithms required to be learned, the number of recognition patterns, movecount, and recognition style. All of these combinations don't go to any extreme outside of SL5C or 42. None of them have a lower movecount than SL5C and none have fewer required algorithms or patterns than 42.
  • A long term plan is to incorporate pseudo L5C recognition into ACRM. This means the use of the L/R stickers for recognition when any right side 1x2x2 is allowed to be built.
  • Currently the SL5C algorithms are the result of removing the final U*R' turns of an algorithm. Using a program which is able to solve to any input state, it may be possible to find even better algorithms by more often reducing to one of the five possible states as intended within the concept. Algorithms which reduce to the pseudo or solved state with the algorithms having any kind of ending such as F, F', R, and so on.

First block: 7 moves.

Square: 8 moves.

L5C: 10.47 moves + .75 AUF for standard L5C. 9.00 moves + .75 AUF for SL5C.

L7E: 17-18 moves. More advanced L7E methods or extensions to current L7E methods may be able to reach ~15 moves.

Total:
  • ~43-44 moves with standard L5C and a standard L7E method.
  • ~41-42 moves with SL5C and a standard L7E method.
  • ~39-40 moves with SL5C and a more advanced L7E method.
  • ~37-38 moves with SL5C, a more advanced L7E method, and pseudo blockbuilding (any right side 1x2x2).
This is based on full speedsolve reconstructions and the existing algorithm sets. The advanced L7E method number of 15 moves is an estimate right now. The estimate for pseudo blockbuilding is a reduction of 2 moves which is typical based on my experience over the years developing and using pseudo in various methods.

 
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Excellent work. L7E still needs some work; It is both very promising and very difficult. I think adapting ATCRM to TCMLL would make advanced 42 more manageable. A final note is that the CCMLL algs used in 42 are not optimized for the 7th unsolved edge or the R U* symmetry. Anyone who wants to help develop this method should consider joining the discord (https://discord.gg/MQzYg4Ptff).
 
I only came across this article today, and I'm sorry that China's information channels are very closed..
I'm surprised that you have already thought of this way to deal with L5C, which is similar to the SCOR set I first tried to make in 2017, and I can say that the SCOR set I'm working on now is in line with yours.
It starts with the same way and ends the same way.
But there are differences,The most different thing is that SCOR uses three types of endings to reduce the number of algs,
There are three normal ways to get from SS to SB,U*R; U*RU'R'; U*rUr';
I named those algs SCOR mean“skip corner of roux” because I try a way to adjust the corner relationship,
makes possible to skip cmll when completing SB last pair.
end of alg use 3 way U*R; U*RU'R'; U*rUr'; and inserting SB last edge by M slice.
that why I not called this algs L5C,
Actually, it is.
516alg for DFR DBR position end with U*M*U*R orU*M*U*R'
258alg for DFR end with U*M*U*R orU*M*U*R'
86 FR mean use U*M* RU'R'; U*R';rUr' &R'UR;U*R;r'Ur solve SB
(By the way, the Toyota AE86 is a FR car that I really like )
also different, SS can be either fdR or bdR , but ALWAYS put SS back (fdR
42use make Ucorner to D
Scmll (I don't know what to call this thing)
SCMLL is like TCMLL but different SS.
and Scmll & TCMLL (including cll)can be converted to each other
also I named SCOR is similar ROFL,because SCOR for 222 It is 1/3 ROFL ..
o,also I thnk CCmll is not necessary,I think use Original NMCLL recognition to slove R2 end of lse
bcs SCOR can do dfR dbR SS ; so NM-SCOR(byR2) can do ufR ubR SS
It includes all four types of SS on right.
end of end I really want a way can 2look to solve 7e befor U*Rblabla
bcs I didn't find a optimal way to solve SB last edge
 
I only came across this article today, and I'm sorry that China's information channels are very closed..
I'm surprised that you have already thought of this way to deal with L5C, which is similar to the SCOR set I first tried to make in 2017, and I can say that the SCOR set I'm working on now is in line with yours.
It starts with the same way and ends the same way.
But there are differences,The most different thing is that SCOR uses three types of endings to reduce the number of algs,
There are three normal ways to get from SS to SB,U*R; U*RU'R'; U*rUr';
I named those algs SCOR mean“skip corner of roux” because I try a way to adjust the corner relationship,
makes possible to skip cmll when completing SB last pair.
end of alg use 3 way U*R; U*RU'R'; U*rUr'; and inserting SB last edge by M slice.
that why I not called this algs L5C,
Actually, it is.
516alg for DFR DBR position end with U*M*U*R orU*M*U*R'
258alg for DFR end with U*M*U*R orU*M*U*R'
86 FR mean use U*M* RU'R'; U*R';rUr' &R'UR;U*R;r'Ur solve SB
(By the way, the Toyota AE86 is a FR car that I really like )
also different, SS can be either fdR or bdR , but ALWAYS put SS back (fdR
42use make Ucorner to D
Scmll (I don't know what to call this thing)
SCMLL is like TCMLL but different SS.
and Scmll & TCMLL (including cll)can be converted to each other
also I named SCOR is similar ROFL,because SCOR for 222 It is 1/3 ROFL ..
o,also I thnk CCmll is not necessary,I think use Original NMCLL recognition to slove R2 end of lse
bcs SCOR can do dfR dbR SS ; so NM-SCOR(byR2) can do ufR ubR SS
It includes all four types of SS on right.
end of end I really want a way can 2look to solve 7e befor U*Rblabla
bcs I didn't find a optimal way to solve SB last edge
I would say that SL5C and SCOR are different. The endings are the same, since the ultimate intent of SL5C is to have any ending that is good (not just the ones developed so far). But the beginning seems to be different. With SL5C there are no setup moves. You solve FB + SS, recognize L5C, then use an alg that solves the corners to one of several desired ends states. With SCOR, it appears that the steps are to solve FB + SS, place a U corner with SS on the bottom layer (or the D corner), then use an alg that solves the corners to one of several desired ends states. The difference is that SCOR seems to have setup moves and SL5C is direct.

I am waiting on the development of a program that can solve to any desired state. That way SL5C can become even better. It currently averages 9 moves and I think it can be brought lower. A program such as this may also benefit SCOR.

I think more SCOR example solves would help clarify it for everyone. Like I said in my server, I can help with the SCOR description on the wiki once I have a complete understanding.
 
I would say that SL5C and SCOR are different. The endings are the same, since the ultimate intent of SL5C is to have any ending that is good (not just the ones developed so far). But the beginning seems to be different. With SL5C there are no setup moves. You solve FB + SS, recognize L5C, then use an alg that solves the corners to one of several desired ends states. With SCOR, it appears that the steps are to solve FB + SS, place a U corner with SS on the bottom layer (or the D corner), then use an alg that solves the corners to one of several desired ends states. The difference is that SCOR seems to have setup moves and SL5C is direct.

I am waiting on the development of a program that can solve to any desired state. That way SL5C can become even better. It currently averages 9 moves and I think it can be brought lower. A program such as this may also benefit SCOR.

I think more SCOR example solves would help clarify it for everyone. Like I said in my server, I can help with the SCOR description on the wiki once I have a complete understanding.
here is a example
用自己最习惯的桥式坐标做Y2开始打乱最利于学习观察/ (底色D左桥色R坐标开始打乱最佳)
U R' F R2 U' B2 U' R2 U L2 R2 D2 R B2 R' B R' B R'
x y2M'2 U2 M'2 / R F' B / R' M' U R'//fbss 10f (U r') U R U R' U2 F R' F' R (U M'2 U r)//scor 15fM U M' U M / U M' / U M U2 M U//lse 12f 37F


M'2 U2 M'2 / 同时组左桥2pair R F' B / 顺手保留xR和入槽左桥2pair R' M' / FRpair组合 U R'//SS组合 (U r') /控角块到DFR 同时藏棱 U R U R' U2 F R' F' R / SF0 As alg U M'2 U r/插棱控中心色相M U M' U M U M' / EOFBb(ur/ud) U M U2 M U/L4EP 或者LSE是正常EO+LR跳了L4EP M U M' U M U M' / EO U M U2 M U /LR Skip/L4EP
 
can I understand that the L7E of this method is the same state as ends of SL5C?
like <M,U> <R> <M,U> but NO U* R to revers SBcorner
so this state is not normal L7E
IF the state need U*R to normal l5c is sl5c
can I called the state U*R to normal L7E ---SL7E
anyway normal L7E always need R move twice.
 
I would say that SL5C and SCOR are different. The endings are the same, since the ultimate intent of SL5C is to have any ending that is good (not just the ones developed so far). But the beginning seems to be different. With SL5C there are no setup moves. You solve FB + SS, recognize L5C, then use an alg that solves the corners to one of several desired ends states. With SCOR, it appears that the steps are to solve FB + SS, place a U corner with SS on the bottom layer (or the D corner), then use an alg that solves the corners to one of several desired ends states. The difference is that SCOR seems to have setup moves and SL5C is direct.

I am waiting on the development of a program that can solve to any desired state. That way SL5C can become even better. It currently averages 9 moves and I think it can be brought lower. A program such as this may also benefit SCOR.

I think more SCOR example solves would help clarify it for everyone. Like I said in my server, I can help with the SCOR description on the wiki once I have a complete understanding.
SCOR it appears that the steps are to solve FB + SS, place a D corner with SS on the bottom layer (258 :SS on
dbR;D corner on DFR)
(516 :SS on
dbR or dfR ;D corner on DFR or DBR) then use an alg that solves the corners to one of several desired ends states.
 
here is a example
用自己最习惯的桥式坐标做Y2开始打乱最利于学习观察/ (底色D左桥色R坐标开始打乱最佳)
U R' F R2 U' B2 U' R2 U L2 R2 D2 R B2 R' B R' B R'
x y2M'2 U2 M'2 / R F' B / R' M' U R'//fbss 10f (U r') U R U R' U2 F R' F' R (U M'2 U r)//scor 15fM U M' U M / U M' / U M U2 M U//lse 12f 37F


M'2 U2 M'2 / 同时组左桥2pair R F' B / 顺手保留xR和入槽左桥2pair R' M' / FRpair组合 U R'//SS组合 (U r') /控角块到DFR 同时藏棱 U R U R' U2 F R' F' R / SF0 As alg U M'2 U r/插棱控中心色相M U M' U M U M' / EOFBb(ur/ud) U M U2 M U/L4EP 或者LSE是正常EO+LR跳了L4EP M U M' U M U M' / EO U M U2 M U /LR Skip/L4EP
This is a helpful example solve.

can I understand that the L7E of this method is the same state as ends of SL5C?
like <M,U> <R> <M,U> but NO U* R to revers SBcorner
so this state is not normal L7E
IF the state need U*R to normal l5c is sl5c
can I called the state U*R to normal L7E ---SL7E
anyway normal L7E always need R move twice.
Yes. L7E after SL5C is a different state from the L7E state after normal L5C. However, the two can be seen as pretty much the same. There are many methods to solve L7E, and each takes advantage of the SL5C state differently. Of course the simplest L7E method is to solve the last SB edge, then solve LSE. If SL5C is used instead of L5C, solving the last SB edge is really simple (similar to using M2 to solve the last SB edge after SCOR). Other L7E methods will be more efficient than always solving the last SB edge first. Those are linked in the first post.

SCOR it appears that the steps are to solve FB + SS, place a D corner with SS on the bottom layer (258 :SS on
dbR;D corner on DFR)
(516 :SS on
dbR or dfR ;D corner on DFR or DBR) then use an alg that solves the corners to one of several desired ends states.
Oh yeah. I accidentally wrote the wrong corner. So I see four main corner solving types after SS now. Each of these I would classify as corner solving variants of the 42 method.

  1. FB
  2. SS
  3. Corners
    1. Variant 1: L5C - Directly solve the corners to the solved state.
    2. Variant 2: SL5C - Directly solve the corners to one of a set of desired states.
    3. Variant 3: CCMLL - Place a U corner with SS offset, then solve the corners relative to the U corner.
    4. Variant 4: SCOR - Place the D corner with SS offset, then solve the corners to one of a set of desired states.
  4. L7E - There are various L7E methods. The last SB edge can be solved first, then LSE. Or other L7E methods can be used.
There is also UL5C that I hope to develop some day when a program exists that is capable. The idea is to directly solve L5C to one of several states, with multiple cases using the same algorithms (like CLL+1). This should greatly reduce the algorithm count, but I doubt it will be as efficient as SL5C.
 
I would say that SL5C and SCOR are different. The endings are the same, since the ultimate intent of SL5C is to have any ending that is good (not just the ones developed so far). But the beginning seems to be different. With SL5C there are no setup moves. You solve FB + SS, recognize L5C, then use an alg that solves the corners to one of several desired ends states. With SCOR, it appears that the steps are to solve FB + SS, place a U corner with SS on the bottom layer (or the D corner), then use an alg that solves the corners to one of several desired ends states. The difference is that SCOR seems to have setup moves and SL5C is direct.

I am waiting on the development of a program that can solve to any desired state. That way SL5C can become even better. It currently averages 9 moves and I think it can be brought lower. A program such as this may also benefit SCOR.

I think more SCOR example solves would help clarify it for everyone. Like I said in my server, I can help with the SCOR description on the wiki once I have a complete understanding.
SCOR example solve
All scramble was skiped FB by CStime pattern tool
1.R' D2 L' B2 D2 L2 D2 R B2 L' B D U L2 D F U2 R'////ScoRoux 26F////ROUX 31F
X2 Y /Skip / U2 r2 U’ r2 //FBSS 4F
(U2 r U’ r’) U R U R2 F R F’ (U M2 U’ R) //SCOR SF- SS 15F
U’ M / U M2 U M’ U2 //LSE MCEOLR 7F
1.R' D2 L' B2 D2 L2 D2 R B2 L' B D U L2 D F U2 R'////ScoRoux 26F////ROUX 31F
X2 Y/U R' U' r2 U' R M2 U R2 //SB 33 9F
U2 r’ U r U2 R2 F R F’ R //CMLL T 10F
U’ M U2 M’ U’ M / U’ M U2 M’ U2 M’//LSE MCEOLRb 12F

2.R' D2 L2 B2 D L2 B2 R2 U2 R2 F2 D B D' F2 L' D' B D R////ScoRoux 32F////ROUX 29F
X2 Y/Skip / R' U' R U' R2 U2 R'//FBSS 7F
(U r’) R U2 R2 F R F' (M2 U r) //SCOR SF+ PP 11F
U' M2 U' M' U' M' U' M / U’ M’ U2 M U2 M//LSE MCEOLRb 14F
2.R' D2 L2 B2 D L2 B2 R2 U2 R2 F2 D B D' F2 L' D' B D R////ScoRoux 32F////ROUX 29F
X2 Y/R U r U' r' U2 R’ M’ U' r2 //SB 33 10F
U’ F R U R’ U’ F’ //CMLL U 7F
M’ U M’ / U M2 U’ M’ U2 M U2 M’ U //LSE MCEOFB 12F

3.F2 D' L2 F2 D2 L2 D B2 R2 F2 L U2 L2 U' L2 F U' L' B2////ScoRoux 28F////ROUX 30F
X2 Y/Skip /R' U' r2 U2 M' U' r2//FBSS 7F
(U2 R’) U R' F R F' R U2 R' (U M U R) //SCOR SF+ TU 14F
U2 M / U M2 U2 M U2//LSE MCEOLRb 7F
3.F2 D' L2 F2 D2 L2 D B2 R2 F2 L U2 L2 U' L2 F U' L' B2////ScoRoux 28F////ROUX 30F
X2 Y/R' U M U2 r2 U r U R//SB 42 9F
U2 r U’ r’ F R’ F’ R//CMLL S 8F
M2 U2 M U2 M’ U M / U M U2 M’ U2 M’//LSE MCEOLRb 13F

4.F L' F2 L D' B R2 B R' L2 U2 B2 L' D2 B2 L' B2 D2////ScoRoux 39F////ROUX 34F
X2 Y/Skip /U R' U' M U2 R U R2//FBSS 8F
(U2 R’) U’ R U2 R' U R' F R F' R' F R F' (U’ M U R) //SCOR SF0 L 19F
M U M / U’ M2 U’ M2 U2 M U2 M’ U’//LSE EOFB 12F
4.F L' F2 L D' B R2 B R' L2 U2 B2 L' D2 B2 L' B2 D2////ScoRoux 39F////ROUX 34F
X2 Y/R' U' R2 U2 R U r2 U r' U' r R//SB 33 12F
U R2 F U’ F U F2 R2 U’ R’ F R//CMLL U 12F
M U M U M’ / U M2 U2 M’ U2//LSE MCEOLRb 10F

5.D L2 F2 L D' B' U F L2 U2 L F2 B2 R' B2 L F2 B2 D2 B'////ROUX 37F////ScoRoux 35F
X2 Y/Skip /U' M2 U2 r' U r U r2//FBSS 8F
(U r’) R U2 R' U R' F R F' (U M2 U r) //SCOR SF- HM 14F
M U M U2 M U M’ / U’ M2 U2 M’ U2 M’//LSE EOFBb 13F
5.D L2 F2 L D' B' U F L2 U2 L F2 B2 R' B2 L F2 B2 D2 B'////ROUX 37F////ScoRoux 35F
X2 Y/U' r2 U2 R U' M U' R' U2 r2 U r//SB 42 12F
U R2 D R’ U2 R D’ R’ U2 R’//CMLL U 10F
M U M’ U2 M’ U’ M’ / U’ M2 U M2 U2 M’ U2 M’//LSE EOLR 15F

BY Yancy Scofield
 
Here are some of my work on SCOR videos
I wrote a simple algorithm for filtering the calculation results of the formula for RUF.It's not the best algorithm, but some algs can still be obtained through manual screening. I only consider the algs ending in kind of R&RUR for conversion.but some algs end with F F' is also good too. maybe my ideas can provide you with a little help. however I still think that the SL5C is very difficult to observe. I think scor is more closer to practical application in speedsolving.
AND I don't agree with ScoRoux being classified as a variant of the 42 method, even though they are very similar. However, they are not at all an observation system or number of companies. The most important thing is that the cases of Scor can vary from each other through different endings. So it includes TCMLL, but it's different from TCMLL. like tcmll like 42 but it just is SCOR.Or we can call it SCMLL as a part of SCOR.
so we have a lot of method to solve corner
CMLL,CCMLL,TCMLL,SCMLL,ACMLL,SL5C,UL5C,L5C.
I think best way is
1.FBSS 2.SL5C 3.SL7E

From the current perspective, SCOR is a good solution to solve SL5C.
but SL7E still need more improvements.

【SCOR SF0 公式计算过程】https://www.bilibili.com/video/BV183pWeAErr?vd_source=b86faee01631a50f46ecf814dbac685a
【SCOR TF0公式筛选顺手 转换SF- 观察图匹配】https://www.bilibili.com/video/BV1ME48e4EuD?vd_source=b86faee01631a50f46ecf814dbac685a
 
Here are some of my work on SCOR videos
I wrote a simple algorithm for filtering the calculation results of the formula for RUF.It's not the best algorithm, but some algs can still be obtained through manual screening. I only consider the algs ending in kind of R&RUR for conversion.but some algs end with F F' is also good too. maybe my ideas can provide you with a little help. however I still think that the SL5C is very difficult to observe. I think scor is more closer to practical application in speedsolving.
AND I don't agree with ScoRoux being classified as a variant of the 42 method, even though they are very similar. However, they are not at all an observation system or number of companies. The most important thing is that the cases of Scor can vary from each other through different endings. So it includes TCMLL, but it's different from TCMLL. like tcmll like 42 but it just is SCOR.Or we can call it SCMLL as a part of SCOR.
so we have a lot of method to solve corner
CMLL,CCMLL,TCMLL,SCMLL,ACMLL,SL5C,UL5C,L5C.
I think best way is
1.FBSS 2.SL5C 3.SL7E

From the current perspective, SCOR is a good solution to solve SL5C.
but SL7E still need more improvements.

【SCOR SF0 公式计算过程】https://www.bilibili.com/video/BV183pWeAErr?vd_source=b86faee01631a50f46ecf814dbac685a
【SCOR TF0公式筛选顺手 转换SF- 观察图匹配】https://www.bilibili.com/video/BV1ME48e4EuD?vd_source=b86faee01631a50f46ecf814dbac685a
I guess the SCOR classification is kind of on the line between Roux and 42. Especially since, after SCOR, you are currently first solving the last SB edge, then solving LSE. But if it gets to the point where a different L7E method is used, I think it goes into 42 territory. This is because the steps of 42 are:

  1. FB
  2. SS
  3. Corners. Use any technique to solve the corners to either the solved state or any desired state.
  4. L7E
When you say that you think "SL5C is very difficult to observe", do you mean "recognition"? I expect recognition to be good with practice. Consider that, years ago, when much of the community was doubting ZBLL, one of the reasons was recognition time. But look how popular ZBLL is now. With ZBLL, most are currently checking 8-10 stickers to identify the case. With SL5C, 7 stickers are checked to identify the case.

I understand the thought process of placing the D corner with SS to reduce the number of corners to recognize. However, people are very capable. If they can handle ZBLL recognition and other feats, they can certainly handle L5C recognition (which should be easier than ZBLL for at least a couple of reasons). Plus, SL5C will have a lower move count than SCOR due to the necessity in SCOR to place the D corner with SS. SL5C has no setup moves and directly starts with an algorithm to solve the corners to one of the desired states.

Also, thanks for the example solves. Those are helpful.
 
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