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KLL

keemy

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Dec 29, 2007
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151
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2006CORR01
Recently I realized there are not enough things named after me (sad I know). So I decided to devise a ZBLL alternative to be named after me (I'd like to make it very clear I am not advertising this as something to be learned in place of OLL/PLL but rather for people who are considering learning a sh**ton of algs)

In this list I excluded reflections that were within the same subset (i.e. some were removed for T and F but the right and left hand cases of the R perm subsets are both included) and rotation (ie could do a y, y', or y2 to get to a different case) but I left in inverses and reflection to different subsets. So that makes 145 algs for the last layer.

This method is basically ELL+CPLL (or the way I organized it PLL+EOLL). I think that it has some advantages over ZBLL such as less algs (ZBLL has 177 not counting inverses and mirrors) and this has less counting most mirrors and inverses. Also, the recognition has a lot more potential (though I may just be saying this as i have a hard time with CLL) as you can see the CLL and usually 2 eges in the right spot which is enough to determine the PLL if you know how to recognize PLL from any angle. Also the chance of OLL skips entirely is higher if that maters (1/8 rather than 1/27). Which leads me to the main downfall which is the last slot setup will be pretty bad (but not so bad) if you pair the c/e piece you could use winter variation but without having the edges oriented or you could use a variation on winter variation that doesn't preserve the EO which would be faster.

I'll post links to all the cases below (if you find any mistakes please tell me in a reply, same goes for better algs as I basically just use cube explorer and had it spit out optimals)
 
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keemy

Member
Joined
Dec 29, 2007
Messages
151
WCA
2006CORR01
Set 1: corners complete (ELL)



Set 2: adjacent corner swaped

A1


R2F2R'B'RF2R'BR'

U2FLF'L2U'L2F'L'F'U'F2

U2R2FRFBD'LDF2B'U'R

UF'LU2LUB'UBLU'L2UF

UFUR2U'RBUB'URU2RF'

U2BU'R'L2DFD'RLBLB2

RL'U'LUR'LF2L2BL'B'L2F2

UR2LFL'F2RF'L'U2L2F'RL'

A2


RB'RF2R'BRF2R2

F2UFLFL2UL2FL'F'U2

R'UBF2D'L'DB'F'R'F'R2U2

F'U'L2UL'B'U'BU'L'U2L'FU'

FR'U2R'U'BU'B'R'UR2U'F'U'

B2L'B'L'R'DF'D'L2RUB'U2

F2L2BLB'L2F2L'RU'L'ULR'

LR'FL2U2LFR'F2LF'L'R2U'

T


UF2U'F2DR2B2UB2D'R2

URLU2FU2F'U2RL'DB2D'R2

RUR'U2DB2D'FD2B2D'R'D'F'R

UF2DB'R2BD'FLFL'FU2F'

URU'R'F'UFRB'RBR2

U2F'LFL'UF2URU'R2F'RF'

F


UR2B2R2LU'LF2R'DL'F2RL'

FUR2B'DBR2F2UBL'FL'B'

UR2F'B2LF'LBDB'L'D'L'F2B2R2

L2ULF'LFU2BUL'U'L'B'

UR'UB'RBUL'B'R'BLU2R

URLDRFD2LD'R'B'D2R'L2

Rr


UR2FRURU'R'F'RU2R'U2R

R'LU2B'U'BU'L2DF'D'RL

U'B'U2BLF2R'F'RU'F'U'L'

L2D2F'UFD'F2U'R'F'RF2D'L2

UBULUF'LFL2B'R'U2R

L2DF2R'FRUF2DF'U'FD2L2

UL2F2LBL'B2RB'R'F2B2L2

U2RU'R2F2U'RF'R'UF2R2UR'

Rl


UBU2FB'UF'L'BU2B2U'BL

R2D2FU'F'DF2ULFL'F2DR2

UBU2B'R'F2LFL'UFUR

RLD2L2B'L'BL'D2RF'R2L'

UF2R2L2B'R'BR2F'RFL2F2

R2D'F2LF'L'U'F2D'FUF'D2R2

U'B'U'R'U'FR'F'R2BLU2L'

U2R'UR2B2UR'B'RU'B2R2U'R

J


R2D'R'DR'B2LU'L'B2

RBRB'RD2L'FLD2R

R'U2R2L'B2LB'DB2D'R2U'RB

U'BU'B'U2B2ULU'L'B'U'B'

B'R'UR2DB2D'BL'B2R2LU2R

URURBUB'U'R2U2RUR'

UB2L'B'D2F'B'RBR2FD2L

U2FU'F2R2D'BL'B'DR2F2UF'

L


L2DLD'LB2R'URB2

UB'UBU2B2U'R'URBUB

LU2RL2B2R'BD'B2DL2UL'B'

LD2RFR'D2LB'LBL

UFD2LB2RBR'L'D2R'F'R2

U'L'U'L'B'U'BUL2U2L'U'L

BLU'L2D'B2DB'RB2R'L2U2L'

U2F'UF2L2DB'RBD'L2F2U'F

G1


F2R2D'L2DL2U'L2UL2R2F2

R2B'R'B2LFU2F'L'U'B'U'R'

LB'R2D'F'DR'BL'B'R'BU

L2B2RBR'B2LB'LU2

B'F'D2B2L'B'F2R'BU2F'LB'U'

L'R'F'U2FLRB2DL2D'B2U2

F2U'F2L'B'RU2R'BLUF2

RU2R'U'F'UF2DB'R'BD'F'U'

G2


F2R2L2U'L2UL2D'L2DR2F2

UBL'FU2B'RF2BLB2D2FB

F2U'L'B'RU2R'BLF2UF2

U'B'RBLB'RD'FDR2BL'

U2B2DL2D'B2R'L'F'U2FRL

RUBULFU2F'L'B2RBR2

U2L'BL'B2RB'R'B2L2

UFDB'RBD'F2U'FURU2R'

G3


F2L2DR2D'R2UR2U'L2R2F2

R2B2L'B'LB2R'BR'U2

R'BL2DFD'LB'RBLB'U'

L2BLB2R'F'U2FRUBUL

F2UF2RBL'U2LB'R'U'F2

LRFU2F'L'R'B2D'R2DB2U2

BL'FD2F'LB2F'U2F2RBF'U'

L'U2LUFU'F2D'BLB'DFU

G4


F2R2L2UR2U'R2DR2D'L2F2

UBL'B'R'BL'DF'D'L2B'R

F2URBL'U2LB'R'F2U'F2

UFB'R'F2U2FB2L'FD2F'LB'

U2RB'RB2L'BLB2R2

L'U'B'U'R'F'U2FRB2L'B'L2

U2B2D'R2DB2RLFU2F'R'L'

U'F'D'BL'B'DF2UF'U'L'U2L

Set 3: Diagonal corners swaped

 
Last edited:

blade740

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Keemy Last Layer...

Why not actually name it after yourself?

Also, sure this uses less algs than ZBLL, but how many would KF2L have?
 
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keemy

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2006CORR01
I wouldn't have KF2L be analogous to VH. So it would be like a psudo-Winter variation where EO need not be preserved which will have 27 cases (i'll make these some time XP). As for the terrible algs that's because I just had cube explorer spit out optimal, there are some decent ones though (ie the 9 move G +auf so 10 moves).
 

Anthony

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Come on..
UF2U'F2DR2B2UB2D'R2

You obviously just wanted to find all the algorithms as quickly as possible just so you could have a method named after you. :/
 

keemy

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2006CORR01
Come on..
UF2U'F2DR2B2UB2D'R2

You obviously just wanted to find all the algorithms as quickly as possible just so you could have a method named after you. :/

I do admit this (first line) though also I wanted the URLs for each case to be shorter.
 

masterofthebass

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keemy

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2006CORR01
well I actually wanted to generated algs for a psudo-winter variation that would ignore EO while orienting the corners as that would probably give mainly shorter algs, but I haven't done it yet.
 

jms_gears1

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well I actually wanted to generated algs for a psudo-winter variation that would ignore EO while orienting the corners as that would probably give mainly shorter algs, but I haven't done it yet.

i like not ignoring them, you can EOLS intuitively, then do WV which leaves exactly, counting...... 21 algorithms, what do you guys think?
 
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