Escher
Babby
ABA'B' is the only pre-memorised sequence you need 
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I am sorry but that doesn't make sense to me at all, I can solve all the cubes. I said the way I usually solve it but I always solve it many other ways. I just don't look at algorithms and memorize them. I admitted that speed solving isn't my thing(unless I come up with stuff that are really good) but am not interested in that.
Well... I think if you learn how commutators work, you should be able to get there. There are quite a few simple commutators for orienting pieces or 3 cycling pieces that basically don't require memorisation, IMO... If you understand how they work, you don't have to memo them, it's more about 'learning' than pure memorisation.
Btw, it sounds like you are somewhat afraid of memo-ing algs, so may I ask how you normally would memo an alg? You are not actually memoing the RLUDFB's, are you?
I am sorry but that doesn't make sense to me at all, I can solve all the cubes. I said the way I usually solve it but I always solve it many other ways. I just don't look at algorithms and memorize them. I admitted that speed solving isn't my thing(unless I come up with stuff that are really good) but am not interested in that.
So what is your thing again?
sorry, what do you mean?
Using M2/BH is pretty algorithmless. You only need to know the algorithms "M2", "R2", "U2 M' U2 M' ", "M U2 M U2", and however many orientation algorithms you choose to learn. The corners will just require very good intuition and understanding of commutators.
Using Old Pochmann and remembering 2 algorithms (You can get by on one if you want to lose a lot of speed and risk screwing the solve up) is the easiest, and will take you, like, what, an hour to memorize the two algorithms?
But if you can't commit to those puny algorithms, then you aren't putting enough effort into it. It's like not even bothering to remember your own phone number. There's a reason 99+% of the population can't do it with their eyes open.
How would you solve parity without 0 algs..
inb4 pre-move = parity
...Yes I know commutators and conjugation I use them all the time.
All I wanted to know is, if what I rely on (commutators,intuition..etc.) is enough for trying to go for Blindfold cubing. I don't know anything about it and I need just some guidance.
How would you solve parity without 0 algs..
inb4 pre-move = parity
Say you have a T perm on the top layer. Now do U. It can now be solved using 3 cycles.
Like I said, won't be easy, but it's doable.
Using M2/BH is pretty algorithmless. You only need to know the algorithms "M2", "R2", "U2 M' U2 M' ", "M U2 M U2", and however many orientation algorithms you choose to learn. The corners will just require very good intuition and understanding of commutators.
Using Old Pochmann and remembering 2 algorithms (You can get by on one if you want to lose a lot of speed and risk screwing the solve up) is the easiest, and will take you, like, what, an hour to memorize the two algorithms?
But if you can't commit to those puny algorithms, then you aren't putting enough effort into it. It's like not even bothering to remember your own phone number. There's a reason 99+% of the population can't do it with their eyes open.
Memorizing algorithms is not necessarily a scale commitment or effort -not even close to be an accurate one-. Just because I rather go towards doing the cubes without memorizing algorithms but using concepts and intuition, that doesn't mean I am not putting effort. I might have miss explained my question before, but you guys have just been bashing, you make me sound like a guy who just wants to solve the thing easily without much effort. I don't know if people here don't need to put any effort to get to solve the cube with just some commutators and intuition without even memorizing a single alg then reach under 1 min -which isn't fancy for speedcubing I know, but for me it's enough-,then go to all the cubes and experiment, but for me it took time,thinking and effort.
All I wanted to know is, if what I rely on (commutators,intuition..etc.) is enough for trying to go for Blindfold cubing. I don't know anything about it and I need just some guidance. If it takes understanding more concepts I am fine with it and I already said that I don't have a problem if what I have to memorize is the cube itself. I already close my eyes and try to keep an image of the cube-actually just the parts that matter- when I play around and use commutators with conjugation that are both several moves (looking at the cube with my eyes open just confuse me sometimes) If I have to take it further I'll sure try.
and thank you I'll try to go for what you mentioned and see if I can just understand them.
cmhardw To answer your question said:require[/b] conjugation, but you may use it if it helps.
Corner BLD intuition test:
UBL -> FRU -> DFL
Here the first letter represents the particular sticker of that piece. So I am saying that the U sticker of UBL goes to the F sticker of FRU, which goes to the D sticker of DFL (which returns to the U sticker of UBL).
Edge BLD intuition test:
UB -> DF -> FR
So the U sticker of UB goes to the D sticker of DF, which goes to the F sticker of FR.
Performing those cycles would be a good test of how well you current knowledge of commutators/conjugates would hold up during a BLD solve without you having to memorize other algorithms (or learn new ways to perform commutators).
Chris
You can do it with 3 algs.
Look it up, it's called Old Pochmann.
You can do it with 3 algs.
Look it up, it's called Old Pochmann.
Y perm and T perm. What's the third alg for?
You can do it with 3 algs.
Look it up, it's called Old Pochmann.
Y perm and T perm. What's the third alg for?
R perm, for adjusting parity after corners or edges, whichever was done first, when there is an odd number of swaps you do the R perm to fix parity
You can do it with 3 algs.
Look it up, it's called Old Pochmann.
Y perm and T perm. What's the third alg for?
R perm, for adjusting parity after corners or edges, whichever was done first, when there is an odd number of swaps you do the R perm to fix parity
Ok but you don't need to do that.
J-PERM IS FOR WIMPS WHO ARE TOO SCARED TO DO REAL MEN SETUPS.
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