sz35
Regular
Hello guys,
I was thinking about a method that will give me a 1LLL with a lower number of algs than ZB and this is what I thought about:
Step 1- use any method that you want up to the last f2l slot and the edges need to be oriented ( ZZ , Petrus etc.)
Step 2-you insert the last F2L FROM ANY CASE and permute two opposite LL corners (= around 60 cases)
Step 3- use a subset of ZBLL (=around 160 cases) to complete the LL
the avg move count is:
step one: depends on what method you use
step two: 7-8 moves on avg
step three: 12 moves
So, what do you say ? If some people will be interested I will make a full alg page
Edit:
I thought about it and I found a way to use this method for people who don't like methods that pre-orient edges:
insert the edge and than insert the corner with orienting the edges+permuting 2 corners ( I will make a list of the algs after I will complete the method F2L algs)= avg around 2 edge insertion+ 7-8 corner insertion, 96 cases to learn
I was thinking about a method that will give me a 1LLL with a lower number of algs than ZB and this is what I thought about:
Step 1- use any method that you want up to the last f2l slot and the edges need to be oriented ( ZZ , Petrus etc.)
Step 2-you insert the last F2L FROM ANY CASE and permute two opposite LL corners (= around 60 cases)
Step 3- use a subset of ZBLL (=around 160 cases) to complete the LL
the avg move count is:
step one: depends on what method you use
step two: 7-8 moves on avg
step three: 12 moves
So, what do you say ? If some people will be interested I will make a full alg page
Edit:
I thought about it and I found a way to use this method for people who don't like methods that pre-orient edges:
insert the edge and than insert the corner with orienting the edges+permuting 2 corners ( I will make a list of the algs after I will complete the method F2L algs)= avg around 2 edge insertion+ 7-8 corner insertion, 96 cases to learn
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