Imsoosm's Progression Thread - learning eg1

Should I buy the MGC 4x4 or the Yuhu megaminx?


  • Total voters
    82
13.02 tps 2x2 solve!!!
U' R U2 R' F U2 F' U' F2 U'
y' R' // face
F R U R' U' F' // i don't know this CLL haha
U R U R' F' R U R' U' R' F R2 U' R' U' // j perm
22 moves in 1.689

BRUH
Ridiculously easy scrams this week!
View attachment 19461
almost pure sub-2 too!!
There were 2 two move layers, 1 permuted V, one OLL skip, and first scram was cancelled into the easiest sune CLL.
How easy is it to learn CLL/EG1/EG2 ?
I am sub12 at 3 by 3 and 5s avg at 2 by 2 because I rarely do 2 by 2. I only know the ortega method and Im a bit afraid to learn all this new stuff
 
Are you going to learn LEG-1 before this?
Oh yeah maybe, I forgot about those. Also just wondering, if there is LEG-1, then why isn't there REG-1 and FEG-1?
How easy is it to learn CLL/EG1/EG2 ?
I am sub12 at 3 by 3 and 5s avg at 2 by 2 because I rarely do 2 by 2. I only know the ortega method and Im a bit afraid to learn all this new stuff
CLL is really easy. A lot of it is just normal OLL that you use for 3x3, you only have to memorize some. If you know full OLL + PLL, it should be a piece of cake for you. EG-1 and EG-2 requires a bit of memorization though.
 
Oh yeah maybe, I forgot about those. Also just wondering, if there is LEG-1, then why isn't there REG-1 and FEG-1?
As hydynn mentioned, just ergonomics. There are a couple decent REG-1 that I know of, not really any BEG-1 (FEG-1 is just standard EG-1).

I use LEG-1 in my solves more frequently and the added versatility in face building is nice. TCLL is very useful too as it can get you a lot of faster singles.
 
As hydynn mentioned, just ergonomics. There are a couple decent REG-1 that I know of, not really any BEG-1 (FEG-1 is just standard EG-1).

I use LEG-1 in my solves more frequently and the added versatility in face building is nice. TCLL is very useful too as it can get you a lot of faster singles.
Are there any REG-1 websites that you know of?
 
Generated By csTimer on 2022-06-01
avg of 5: 9.740

Time List:
1. 9.659 U2 L' B R2 D R L U F2 L2 B L2 D2 B' U2 R2 U2 B2 L'
2. (11.960) L2 B' R2 F2 D' L2 D' R2 D' L2 B2 D' U' B' R' U B L' B L'
3. 9.679 D B2 U2 B2 L2 D' U2 F2 R2 D2 U' B D F2 R' U B2 L' B2 D F2
4. (9.460) F' R2 D2 U2 B' U2 B U2 L2 B' L U' L R' B R F2 U' L
5. 9.881 B2 R B2 D2 R2 D F2 U B2 D F2 U2 B2 R2 B' D L2 D' R F' R'

Another sub-10 average!!!! Almost pure sub-10, but the scram for the 11 wasn't very good
 
Oh boy, I seem to be getting sub-10 averages a bit commonly.

Generated By csTimer on 2022-06-01
avg of 5: 9.618

Time List:
1. 9.267 D' B2 L2 B2 D' U' R2 U L2 B2 L' R' U' B' R2 D2 L' B L R
2. 9.682 R B' L2 U2 B2 D2 F2 U2 L R2 D2 L' B2 U R F' L2 B' U2 L
3. (12.250) U' L U B' R B2 U2 D' B L2 D L2 D F2 U B2 D2 R2
4. (8.059) U2 L2 F2 U2 L2 B2 U L2 U R2 U' B2 F' U' R' D U F2 D' B R
5. 9.905 F' L' F2 L2 U B2 D2 L2 D B2 D2 B2 R2 F' U L2 R D2 L2 U2
 
Hoya seems like a great method for 4x4, and here is my opinion on it. I'm planning to use Hoya for 4x4 in the future. (I'm not considering 5x5+ yet, because I want to get good at 4x4 first)

After watching a J Perm video on the comparison of Redux, Hoya, and Yau, I feel more inclined to Hoya for 4x4. J Perm says that Yau cross edges are more efficient than Hoya, but centers are less efficient. Meanwhile to me, Hoya has relatively easy cross edges (for 4x4 only), and the centers are MUCH more efficient than Yau. In some cases, you only need 3 moves to solve the last 2 centers. And the rest is same as Yau. But this is for 4x4 only, for 5x5 I would probably do Yau or Redux (but that's for the future. I don't even have a 5x5 yet. ).
 
Hoya seems like a great method for 4x4, and here is my opinion on it. I'm planning to use Hoya for 4x4 in the future. (I'm not considering 5x5+ yet, because I want to get good at 4x4 first)

After watching a J Perm video on the comparison of Redux, Hoya, and Yau, I feel more inclined to Hoya for 4x4. J Perm says that Yau cross edges are more efficient than Hoya, but centers are less efficient. Meanwhile to me, Hoya has relatively easy cross edges (for 4x4 only), and the centers are MUCH more efficient than Yau. In some cases, you only need 3 moves to solve the last 2 centers. And the rest is same as Yau. But this is for 4x4 only, for 5x5 I would probably do Yau or Redux (but that's for the future. I don't even have a 5x5 yet. ).
If you learn half centres for Yau, centres doesn't become a problem again.
 
GASP
Sub-8 Fullstep!! (3 free pairs)

Generated By csTimer on 2022-06-01
single: 7.480

Time List:
1. 7.480 B' U2 B2 U2 B2 L2 F2 R B2 R' D2 R2 U R' D L B' D2 U2

z2 // inspection
D' R D R y U L2 // cross
U2 L' U L // first pair (I noticed the RG pair while I was doing OG, so I know what would happen to it later)
y U R' U' R U' R' U R // second pair
L' U L // third pair (sets up a free fourth pair)
U R U R' // fourth pair
U R' U' R' F R F' R' F R F' U R // OLL
U' F R U' R' U' R U R' F R U R' U' R' F R F' // PLL

56 STM in 7.480 sec // 7.48 tps (lmfao the tps is the same with the time)
 
Last edited:
Hoya seems like a great method for 4x4, and here is my opinion on it. I'm planning to use Hoya for 4x4 in the future. (I'm not considering 5x5+ yet, because I want to get good at 4x4 first)

After watching a J Perm video on the comparison of Redux, Hoya, and Yau, I feel more inclined to Hoya for 4x4. J Perm says that Yau cross edges are more efficient than Hoya, but centers are less efficient. Meanwhile to me, Hoya has relatively easy cross edges (for 4x4 only), and the centers are MUCH more efficient than Yau. In some cases, you only need 3 moves to solve the last 2 centers. And the rest is same as Yau. But this is for 4x4 only, for 5x5 I would probably do Yau or Redux (but that's for the future. I don't even have a 5x5 yet. ).
Great decision, welcome to the Hoya club. Personally I think Hoya had almost as much potential as yau, but it is a lot more fun. Good luck on your progress.
 
@nigelthecuber take this
1654154709537.png
 
Last edited:
Let's go!! A sub-9 fullstep! (any sub-10 fullstep is pretty good for me)
Generated By csTimer on 2022-06-04
single: 8.369

Time List:
1. 8.369 R' F' L D2 L U2 R D2 L2 B2 L' U2 F2 D2 B' R2 U' L F2 U2 L2

z2 y // inspection
R' F B' L F2 // cross
U R' U' R U' y' R' U R // first pair
R U' R' U y' R' U R // second pair
U L' U L U2 L' U L // third pair
U2 R U' R' U R U' R' // fourth pair
U' r U R' U' r' R U R U' R' // OLL
U' F R U' R' U' R U R' F' R U R' U' R' F R F' U // PLL

66 STM in 8.369 sec // 7.88 tps
 
Let's go!! A sub-9 fullstep! (any sub-10 fullstep is pretty good for me)
Generated By csTimer on 2022-06-04
single: 8.369

Time List:
1. 8.369 R' F' L D2 L U2 R D2 L2 B2 L' U2 F2 D2 B' R2 U' L F2 U2 L2

z2 y // inspection
R' F B' L F2 // cross
U R' U' R U' y' R' U R // first pair
R U' R' U y' R' U R // second pair
U L' U L U2 L' U L // third pair
U2 R U' R' U R U' R' // fourth pair
U' r U R' U' r' R U R U' R' // OLL
U' F R U' R' U' R U R' F' R U R' U' R' F R F' U // PLL

66 STM in 8.369 sec // 7.88 tps
No free pairs, damn.
 
Tried a solve with Hoya, and here's what I got:
Generated By csTimer on 2022-06-04
single: 1:19.659

Time List:
1. 1:19.659 U2 F L2 U2 F' R2 U2 F L2 U2 R2 D2 L' F D' L' R' B2 D L' F' Uw2 B Rw2 B D' Rw2 D2 B Rw2 D2 Rw Fw2 L' B2 L R Uw Fw F' Rw' F' U2 Fw2 Uw

Average time, but glad to see that the first solve I did was about the same time when I used Redux. I'm also getting better at 3-2-3 edge pairing, I'll grind 4x4 today.
 
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