guysensei1
Legend
Why not solve the edges to the point where you have 1 '5x5 style parity' on it, then preserve that edge till LL, and then do either inner parity or outer parity on it, to avoid 4x4 style parity?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.

Yeah that is what I do now. My original point was that I try to influence edges to end up with an LL edge rather than an F2L edge in this state. Otherwise I can't use a parity alg with outer block turns because it would mess up the F2L corner. Besides which, I might have to solve it into a flipped state and solve that F2L slot again.Why not solve the edges to the point where you have 1 '5x5 style parity' on it, then preserve that edge till LL, and then do either inner parity or outer parity on it, to avoid 4x4 style parity?
Why not solve the edges to the point where you have 1 '5x5 style parity' on it, then preserve that edge till LL, and then do either inner parity or outer parity on it, to avoid 4x4 style parity?
I did a little investigation to see how many moves these algs actually save relative to intuitive reduction to O-parity. It's not specific to Hoya but since the discussion started here I thought I'd post here.I could certainly save some time by learning L2E algs for cases that otherwise require me to flip, slice, flip, slice, and still be left with parity.
I don't find the single tredge fix that awful. I just use my 4x4 parity alg on it. I find it easy enough to intuitively reduce to that case too. I could certainly save some time by learning L2E algs for cases that otherwise require me to flip, slice, flip, slice, and still be left with parity.
However, as Chree said, how do 5x5 L2E algs help with 6x6? You could avoid the checkerboard on the quedge but then still find yourself with 4x4 style parity after F2L.
I did a little investigation to see how many moves these algs actually save relative to intuitive reduction to O-parity. It's not specific to Hoya but since the discussion started here I thought I'd post here.
My O-parity alg is 17 moves. That's what prompted me to look into this - the Meep algs are generally several moves shorter anyway, which is not what I expected. My flip is 7 moves.
Chess offers the biggest move saving. To solve this via reduction to an O-parity case as I do today involves 4 slices, 3 flips and O-parity, or 42 moves. Compare to 14 for the Meep alg. A remarkable saving of 28 moves. D-parity and 2-swap also save over 20 moves.
Based on that, for 6x6 I think that faced with a Chess case, I would do the Chess alg and accept the 50/50 chance that I'd have to do 4x4 parity later.
I did a little investigation to see how many moves these algs actually save relative to intuitive reduction to O-parity. It's not specific to Hoya but since the discussion started here I thought I'd post here.
My O-parity alg is 17 moves. That's what prompted me to look into this - the Meep algs are generally several moves shorter anyway, which is not what I expected. My flip is 7 moves.
Chess offers the biggest move saving. To solve this via reduction to an O-parity case as I do today involves 4 slices, 3 flips and O-parity, or 42 moves. Compare to 14 for the Meep alg. A remarkable saving of 28 moves. D-parity and 2-swap also save over 20 moves.
Based on that, for 6x6 I think that faced with a Chess case, I would do the Chess alg and accept the 50/50 chance that I'd have to do 4x4 parity later.
Yeah good point, I did not check out how those algs would affect cross. I guess I could adapt your idea and restore my cross (remember I hide edges at the back) before the L2E alg one of two different ways depending on whether I want to flip one of the L2E. That would also avoid rotations and would add only one move. So L' R F U to keep their alignment and R U' F L' to flip it e.g. Chess to Checkers.I picked each alg by how much it disturbs the Cross.
Troubling hoya cross case for me,
How would you guys solve the white/green cross edge here?
Troubling hoya cross case for me,
How would you guys solve the white/green cross edge here?
Troubling hoya cross case for me,
How would you guys solve the white/green cross edge here?
Troubling hoya cross case for me,
How would you guys solve the white/green cross edge here?
Troubling hoya cross case for me,
How would you guys solve the white/green cross edge here?
F2 Lw2 U' R' U R Lw2
I might actually switch to hoya. What appeals to me over Yau is :
-The fact that once you centres are done, the rest of hoyduction can be done rotationlessly, allowing great lookahead and tps
-The fact that you can solve F4C with no restrictions, unlike Yau.
-You don't have to go through the awful Yau stage of F3E.
Despite the fact that Hoya movecount is higher, I believe it can match Yau
I switched to Hoya for exactly those reasons regardless of the movecount difference
Also the fact that in hoya you can look further ahead in inspection whereas in yau, you can only go as far as your first 2 centres most of the time.
That depends if you are able to look ahead for different cubies than the ones you will solve straight away or not but looking ahead for the F2Ce transition to the S2Ce is easier imo which I'm sure is also easier for you.