Goals Thread

I use a corners first method, similar to Guimond with some improvements. OK, it's not what I would call a modern method either, but I still like it and there's still room for improvement, mainly consisting of reducing the move count by using more advanced ways to solve edges. I already do that for FMC, I believe it's possible for speed too but it requires a really good lookahead...
 
After some thought, I found that the ZZ method appeals the most to me (sorry Yu and Korick!). My goal is, however, to first learn full Fridrich (so all my previous efforts put into Fridrich aren't wasted) to get to sub-20 with Fridrich and then start practicing ZZ in earnest. I will probably first use ZZ-VH (OLL + PLL) while learning all the ZZLL (http://emsee.110mb.com/Speedcubing/ZZLL/full.html) algorithms for ZZ-b.

EDIT: Holy crap, how many ZZLL algorithms are there?!

EDIT 2: 168
 
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Hmm... After playing around with some ZZLL algs, I found that many of them are very long (about 15-20 moves). 168 algorithms may not be worth it because of this.

So my options are:
ZZ-b (ZZLL or 168 algs to learn)
Pros: 1LLL
Cons: 168 algorithms, many of them move-intensive/slow

ZZ-VH (COLL + EPLL or 40-ish new algs to learn)
Pros: Fast, uses 4 PLLs for EP, COLL can be used if I ever want to learn Roux.
Cons: 40 new algorithms.

ZZ-WV (WV + PLL or 27-ish new algs to learn)
Pros: Only 27 (as opposed to 168 or 40) new algorithms to learn, all PLLs used (not all Fridrich efforts wasted).
Cons: Depends on PLLs (some are slow).


Argh.
 
@Cuberchukee

Learn Roux. :) It is a very nice method, few people use it, and very few algs need to be learned. You can get by with 2 look OLL and the T and Y perms. And then edge orientation is simple, and then intuitive edge permutation. I think you should read some more about it. ;)
 
I want to:

-Learn COLL for Petrus

-A DIY would be nice.

-Get sub 40 consistently. Then get sub 30.. 20.. etc.

-Be faster than my friends!

Deadline: My B-day, November 4th.
 
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@Cuberchukee

Learn Roux. :) It is a very nice method, few people use it, and very few algs need to be learned. You can get by with 2 look OLL and the T and Y perms. And then edge orientation is simple, and then intuitive edge permutation. I think you should read some more about it. ;)

Yes, I've read and heard about it. I watched Waffle's tutorials and did quite a bit of looking into it. However, I like ZZ more because you can basically solve the cube without rotations. Also, it is possible to have a 1 look last layer with the ZZ-b variation. It has a cooler name than Roux (Zbigniew Zborowski!).

However, I MIGHT decide to learn ZZ-VH (COLL + EPLL) instead of ZZ-b, though it totally depends on my ability to learn algorithms (44 with ZZ-VH versus 168 with ZZ-b). Those COLL algorithms will, of course, be useful in Roux as well, which is why ZZ-VH looks attractive. So there's a chance that I might practice BOTH ZZ and Roux, but again, it depends on how good I am at learning algorithms...
 
Ok...

And I like my name for Roux. I call is Rukes.

I also like Roux because there isn't really any other method that is really similar to it.
 
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