And you still failed to explain freestyle to us.
Honestly, I would if I could. I have no idea what the freestyle people are doing. Here are some thoughts I have as to what they
might be doing, but I have to stress here that I have no clue if this is accurate. This is partly because I feel that most people's explanations of freestyle are so overly cryptic or secretive or jokingly zen that you can't figure out what they are actually doing, hence my frustration on the topic.
And also for you freestylers, before you chew my head off, don't give us the bullcrap answer that "Well freestyle means that you can do whatever you want, so there is no set method." For
you there are certain things you do in certain situations, and certain types of algs and cycles that
you use often. So for
you there
is a set method, even if there is no set meta-freestyle method. An explanation of the method that
you use is what we're asking for.
1) Start from a fixed buffer, but do not limit yourself to always using this buffer.
1a) If the cycle starting from your buffer ends early, use a different piece as your next buffer to complete the remaining cycles.
2) Use PLL algs, or sometimes commutators to perform your cycles. Algorithms should be finger friendly, so try to not use commutators most of the time, unless it gives you a significant reduction in moves, or if the commutator is somewhat finger friendly.
3) As to how to twist correctly permuted but disoriented pieces I have no idea what the freestyle people do. I would imagine that you would just use algorithms that flip those pieces and execute them at some convenient point in the solve (perhaps the very beginning or the very end, or even just whenever you remember to do so)
4) They key idea behind freestyle is to solve position and orientation at the same time. Try to setup all 3 stickers you are cycling into a noticeable algorithm (like an A perm for corners, or U perm for edges).
5) This part is only my opinion, I have no idea if people are doing this, but for edges try to use Half Slice-Plane cycles (U2 M' U2 M) as often as possible because they are just so short and quick to execute.
Again those are some ideas I have. I'm not cool enough to be admitted to the freestyle club, so I have no idea what they do at their freestyle solving parties
Chris