Freestyle Blindfold corner algs

To answer one of your earlier questions, of course you can use UBL as your buffer for BH corners. That is the buffer I use to be honest. Kåre made a list of the BH website algs reflected to a UBL buffer, but I have not had a chance to upload it to the website yet.

Also, you should definitely learn how to reflect algs in your head if you don't know how to already. Never rely on anyone to reflect algs for you, with minimal practice it is quite simple to reflect an alg in your head.

Chris
 
And you still failed to explain freestyle to us.

Honestly, I would if I could. I have no idea what the freestyle people are doing. Here are some thoughts I have as to what they might be doing, but I have to stress here that I have no clue if this is accurate. This is partly because I feel that most people's explanations of freestyle are so overly cryptic or secretive or jokingly zen that you can't figure out what they are actually doing, hence my frustration on the topic.

And also for you freestylers, before you chew my head off, don't give us the bullcrap answer that "Well freestyle means that you can do whatever you want, so there is no set method." For you there are certain things you do in certain situations, and certain types of algs and cycles that you use often. So for you there is a set method, even if there is no set meta-freestyle method. An explanation of the method that you use is what we're asking for.

1) Start from a fixed buffer, but do not limit yourself to always using this buffer.
1a) If the cycle starting from your buffer ends early, use a different piece as your next buffer to complete the remaining cycles.

2) Use PLL algs, or sometimes commutators to perform your cycles. Algorithms should be finger friendly, so try to not use commutators most of the time, unless it gives you a significant reduction in moves, or if the commutator is somewhat finger friendly.

3) As to how to twist correctly permuted but disoriented pieces I have no idea what the freestyle people do. I would imagine that you would just use algorithms that flip those pieces and execute them at some convenient point in the solve (perhaps the very beginning or the very end, or even just whenever you remember to do so)

4) They key idea behind freestyle is to solve position and orientation at the same time. Try to setup all 3 stickers you are cycling into a noticeable algorithm (like an A perm for corners, or U perm for edges).

5) This part is only my opinion, I have no idea if people are doing this, but for edges try to use Half Slice-Plane cycles (U2 M' U2 M) as often as possible because they are just so short and quick to execute.

Again those are some ideas I have. I'm not cool enough to be admitted to the freestyle club, so I have no idea what they do at their freestyle solving parties ;)

Chris
 
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Pretty much what you just said ^^ I think that is a pretty good explanation.
I *always* (at least mostly always, unless I'm messing about) use a fixed buffer. Unless there is a "complete" 3-cycle aka just 3 pieces... why break into a buffer for just one alg :P
 
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