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Frameworks: A structured approach to Roux blocks

shadowslice e

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Hi all, I made a thing: Frameworks: A structured approach to Roux blocks

Basically if you want to start using roux, this is how you should approach blocks (which I know is usually the sticking point). I've discussed this idea informally for a while, but I've finally gotten around to writing up the ideas into a mini-guide.

I am looking for suggestions on what could be clarified and what is confusing and other points.

I do intend for this to be something of a living document and I'm planning on adding an appendix with example solves and such but, knowing me, it'll probably be like a year before I get around to doing that.

Let me know what you think!
 
Can the same approach be used for Roux in OH? I am thinking of switching to it.
Yes, this is just a general explanation for how to actually blockbuild fb (the general approach can actually be extended to inspection of any step, really). For oh specifically, I encourage mindfulness when it comes to the ergonomics of the blocks you're doing as well. Pretty much any FB solution which is decent in 2h is also decent in oh, however, the way that the blocks are executed are usually very different since you can "get away" with more in 2h.

I often tell people to try all the possible rotations and combinations of wide moves for any given FB so they develop an intuition for what's good and what's not. In particular, you can sort of do this more systematically while you are learning frameworks; the block trainer linked will often give several solutions, and you should try all of them (and the various transformations of them) so that you know what you can do well oh.

Beyond that, oh is really just getting ok at turning and being able to do some more obscure fingertricks so that more solutions are reasonable for you.
 
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