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ECE - New 3x3 Solving Method

Please, don't add all those algorithms. It may just be like 1-look LSE: no one uses it because it can be solved just as fast intuitively and the algorithm count is fairly high.
One of the main lures to this method is the total alg count even when you max the algorithms you need to learn is still much less than CFOP, enough to make a large difference in the time spent on algorithm memorization vs time spent actually lowering your time.
Please don't make it essential to the solution, or people will be turned off by the algorithm count.
Im not saying don't make it, I'm saying keep the original ECE method, its very useful and maybe the best new method ive learned, due to the low alg count yet I can still get within 10 seconds of my main method times.
You don't have to learn the algs, but I STRONGLY recommend you do. With the algs, lookahead is undisputably better, the movecount goes way down and the overall speed of the method is greater. This isn't anything like 1-look LSE, this is combining multiple steps with only a few algs. If you think 49 algs is a lot you don't know what a lot is.
 
You don't have to learn the algs, but I STRONGLY recommend you do. With the algs, lookahead is undisputably better, the movecount goes way down and the overall speed of the method is greater. This isn't anything like 1-look LSE, this is combining multiple steps with only a few algs. If you think 49 algs is a lot you don't know what a lot is.
for a roux solver, anything more than CMLL is a lot of algs.
But yes, I agree, maybe I should learn them, but please keep the original variation of it.
 
I say let's try and generate algs as necessary and see how far we can push this method. Consistently sub-40 sounds pretty insane.
 
I say let's try and generate algs as necessary and see how far we can push this method. Consistently sub-40 sounds pretty insane.
Consistently sub-40? I'm consistently sub-14 with this method XD

How exactly would this affect people wanting to do the normal version? And 49 algs doesn't sound bad, that's less than full OLL! I'm curious about what the alg set does.
What is does is a secret for now, but it doesn't cut out any other alg sets. The total alg count for the most move optimal and fast method is 76, less than CFOP but I will concede it is still quite a few.
 
I am currently trying to look for a new method that could potentially be a speedsolving method averaging around 40 moves or less. I am thinking of trying either a Petrus variation or ECE(SSC). What do you guys think the limits are for the ECE(SSC) method.
 
Consistently sub-40? I'm consistently sub-14 with this method XD


What is does is a secret for now, but it doesn't cut out any other alg sets. The total alg count for the most move optimal and fast method is 76, less than CFOP but I will concede it is still quite a few.

I was thinking move count, not times :P but yes, it seems potentially very good
 
yes, this method is INSANELY efficient.

Hey regulars to this thread:
I wrote a promotion for this method with a link to here on the new method/concept/substep/ideas forum so we will likely get more visitors to this thread.
I agree, very similar to the average move count of Hawaiian Kociemba (40 or less garunteed if used correctly), check out the thread or wiki page. Would a combination be viable, and is one even possible? They are very different methods. This could either work so unbelievably well that CFOP disappears, or just fails.
 
I agree, very similar to the average move count of Hawaiian Kociemba (40 or less garunteed if used correctly), check out the thread or wiki page. Would a combination be viable, and is one even possible? They are very different methods. This could either work so unbelievably well that CFOP disappears, or just fails.
the difference between it suceeding or failing is publicity. Tell all your cubing friends about it! we gotta get word of this method around!
 
the difference between it suceeding or failing is publicity. Tell all your cubing friends about it! we gotta get word of this method around!
No I'm talking about ECE combined with HK, probably the two most efficient methods in this thread.
 
yes, but ECE as a whole was what I was talking about. More algorithm and move-efficient than CFOP??? i mean who wouldn't want to switch?
Lol you are ignoring HK...
Constant high 20s is possible with HK after practice, but most example solves are 30-40, like ECE...
Again, you are ignoring HK in everything I say...
Some people are switching to HK as well
 
I am wanting to switch methods, even after learning full OLL and PLL, some COLL, VHLS, WV, and VLS. Most people don't want to switch because of the speed at which you can achieve and being able to just recognize and perform quickly.
 
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