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go away and practice
@uberCuber
I also noticed your "3x3 2-gen" average was twice as fast as your normal one lol.
I was going to say the exact same thing as Erzz.
If you go here: http://www.cubestation.co.uk/index.php?page=3x3x3/cfop/f2l/f2lWhere? As far as I know, my advanced F2L page is the first attempt at an exhaustive collection of useful rotationless algorithms.
If you go here: http://www.cubestation.co.uk/index.php?page=3x3x3/cfop/f2l/f2l
It gives you each case with each rotation. That was originally how I learned F2L back in 08 / 09.
My favorite site for F2L.
The only problem is that the website is in Polish. I use Google Chrome, so for me my browser translates it.
Basically this site shows you multiple variants of F2L from every single angle. It's also great because it has multiple algorithms for some of them.
(I taught Conrad F' R U R' U' R' F R)
(I taught Conrad F' R U R' U' R' F R)
Macky,
I am sure you understand that mentioning teaching someone something is not claiming having "invented" something![]()
Right. Which is why I ask, especially since I know that Escher was an early user of the index push in 2H. I consider that algorithm among the first game changers and an important step towards modern F2L, so I'm very interested in its origins.
Just so everybody knows, EOCross is totally pointless. <R, U, L, D, F2, B2> is not some holy subgroup
Jude Wright first showed me using index finger F' for J, Y and T perm in late 2008 and that was the first I'd ever seen somebody use it. At first I didn't like it but as I got faster I switched.
I came up with that F' etc alg a little while after learning the fingertrick because a) my other solutions for the case required a rotation and were sucky and b) I wanted to use the fingertrick in f2l too cos it was fun :3
It became 'popular' after I mentioned it in a thread to Chris Hardwick and he started pushing it in other threads...![]()
Yeah... what is the point of this thread?
Right. Which is why I ask, especially since I know that Escher was an early user of the index push in 2H. I consider that algorithm among the first game changers and an important step towards modern F2L, so I'm very interested in its origins.
There's also the alg that Erik Akkersdijk uses: R' F' R U R U' R' F. I love that alg.