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Don't bother, I tried pointing this out a while ago.This line isn't objective and doesn't belong in the wiki, regardless of whether or not it's true: "It is a great mystery why these methods are not popular at all, it is fast, effective and easy but there are very few people that uses columns."
I haven't convinced myself that Cross+F2L is faster than Columns First when both are mastered, but I don't think it's hard to see why Cross+F2L is the more popular speedcubing method. Solving the cross first reduces the number of possible edge, and hence also pair, positions. This makes it easier to make the solution for each case as an automatism (either by directly learning algorithms or as a result of repeating intuitive solves). And automatism (i.e. braindeadness) is great for speedcubing.
I wouldn't call myself a Roux solver (well, I can do it, I've done a sub20 average) but I've done Columns First enough to be moderately fast at it (around 20). I think it certainly has some potential but the biggest problem is the relatively large number of rotations. S moves can be done but they are awkward and I don't know any way to do fingertricks with them (but hey, I said that about M moves too a while back, and look at what I know now), so in practice whenever you need to do those turns you have to do a y rotation. This doesn't happen just during the L8E step but during the columns step as well, because occasionally an edge you want is sitting in DL or DR, which is not only awkward to look for but (again) awkward to execute. So I think this method has potential, sub20 is definitely possible and sub15 probably is, but it won't be as fast as Roux or Fridrich (with good F2L technique) without some modification.I'd be interested to hear what Roux solvers think of Columns First variations. They're a better judge than Cross+F2Lers like me.
After practice you learn to save on rotations, Dw is a pretty obvious substitute for U + y. Putting down pairs you can use Rw U R' instead of F R' F' R or y U' L' U L. Solving pieces opposite to the previous instead of an adjacent in L8E if you have a option to do so can save two rotations.
The rotations are basicly only y
In my opinion, it will only work if you have already learn oll and pll. It may take more time to look than the old way.