Compiling: List of methods

Fast ???


heh, "method" (In my opinion)

De : Tony Snyder [email protected]
À : Gaétan Guimond
Date : Wed,03 Jan 2001

I Have been solving the rubik's cube since 1981 and have developed an algorithm wich average 40 turns for a fully mixed cube (mixed with 21 random turns or more). The cube-a-thon contests back in the 80's assumed 13 turns made a fully mixed cube - I average 36 turns to solve a 13 turn mixed cube. I used to average 15 seconds. Now I'm around 25 seconds. I think I'm the best in the world both in turns and it looks like I'm very slow, taking forever, even thought I solve it in record time. This is because of my algorithm.

I'm working with Ron Bruvhem and several other indivuduals to coordinate a new world championship. I think if you can solve it in 50 turns or less with a simple solution then you may have a very good method. My method is quite complex and would take weeks to teach anyone. I'm sure Ron has already contacted you. Hope you join us. We have found one sponsor- all we need is one more good one to make it happen.

Tony
 
The Snyder method is legitimate, and in theory, one of the fastest methods out there. I don't understand why no one takes it seriously.
 
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Snyder's method is really powerful for FMC; basically Snyder and Heise is all you need and a lot of the time they overlap if you use pseudoblocks. For speed though I don't think his LL recog is not all that great to save a few moves. A flexible approach to F2L aka freefop is imho quite useful though.
 
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The Snyder method is legitimate, and in theory, one of the fastest methods out there. I don't understand why no one takes it seriously.

What makes you think it's "one of the fastest methods out there"? - It's just another LL variation. Add to the fact that it's waaay too many algs to learn (I'm pretty sure even Tony doesn't know it all) and the fact that Tony makes some quite absurd claims about his method that can't possibly be true.
 
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