Nukoca
Veteran
Does anyone have a link to a tutorial for the Cage or Guimond method? After that, I'll have linked to all the methods in the list. 
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Could you add the Petro method?krazedkat: there was no need to quote the entire first post, you could simply have asked him to add your method.
Ethan!!!!
Rebels Use Roux
NOT SALVIA![]()
You forgot k4 http://rxdeath.com/k4/
were you considering listing methods for more puzzles as well? If you can make this list extremely comprehensive then I'll sticky it for you.
Ethan!!!!
Rebels Use Roux
NOT SALVIA![]()
Rebels use ZB !! ZBLL FTW!
Could you add the Petro method?
I think this method could have some potential as an EF (Edges first) method. At this point, however, I believe it has too many steps to make a decent method.
Allow me to quote your comment on your vid for convenience.
The Video said:1. Make either a cross, dot or a line on one side.
2. Make a ring around the middle.
3. Make crosses on top and bottom
4. Make crosses on the 4 remaining sides
5. put the top and bottom corners on the correct side (top or bottom)
6. permute the corners on top and bottom
6b. fix parity (if any)
7. Orient the corners (this is a complex step it this method as it takes lots of thinking and intuitiveness)
Here's how I would suggest changing it (if you're up for suggestions):
1. Make a cross on D -1 edge on DR.
2. Get two consecutive edges in the ring around the middle layer. Move them to LB and LF.
3. Using the R face and some common sense, get the LL cross (permutated correctly) -1 edge on UR.
4. Rotate the cube y' and solve the U cross (again, correct permutation). You have now solved all the edges.
5. Solve corners using commutators/algs/whatever you want.
If you manage to improve this method enough, I may just post it on my list of methods.![]()
Uncatagorized (I'm working on it...)
Lars Nielsson's Orient First
http://www.speedcubing.dk/index.php...st-method&catid=40:advanced&Itemid=58Nielsson
David Salvia
http://www.speedcubing.com/DavidJSalvia.html
Human Thistlethwaite
http://www.ryanheise.com/cube/human_thistlethwaite_algorithm.html
Triangular Francisco method
http://www.speedsolving.com/forum/showthread.php?t=11896