Compiling: List of methods

Does anyone have a link to a tutorial for the Cage or Guimond method? After that, I'll have linked to all the methods in the list. :)
 
Last edited:
For the Layer By Layer method, I don't think you should call one of them the Dan Brown method. Dan Brown's tutorial of that method is popular, but he didn't "create" that method. The person who "created" that method was Dan Knights, and that method was published in a booklet that was included with Rubik's Cube sold in stores since 2003.

Since the past year or two, the method that come in an instruction booklet with the Rubik's cube has changed. It is basically LBL with Orienting Edges, Orienting Corners, Permuting Corners, then Permuting Corners. That method has fewer algorithms than 4LLL so technically it's not 4LLL.
 
You forgot k4 http://rxdeath.com/k4/

were you considering listing methods for more puzzles as well? If you can make this list extremely comprehensive then I'll sticky it for you.

Sticky, you say? :D

I suppose including other puzzles would be a good idea.
But there's lots of puzzles out there... how about
Square-1 [Ultimate]
Megaminx
Skewb
Clock?
Pyraminx
[Master] Magic?

Oh, and thanks for the k4 suggestion.
 
Could you add the Petro method?
I think this method could have some potential as an EF (Edges first) method. At this point, however, I believe it has too many steps to make a decent method.

Allow me to quote your comment on your vid for convenience.
The Video said:
1. Make either a cross, dot or a line on one side.
2. Make a ring around the middle.
3. Make crosses on top and bottom
4. Make crosses on the 4 remaining sides
5. put the top and bottom corners on the correct side (top or bottom)
6. permute the corners on top and bottom
6b. fix parity (if any)
7. Orient the corners (this is a complex step it this method as it takes lots of thinking and intuitiveness)


Here's how I would suggest changing it (if you're up for suggestions):
1. Make a cross on D -1 edge on DR.
2. Get two consecutive edges in the ring around the middle layer. Move them to LB and LF.
3. Using the R face and some common sense, get the LL cross (permutated correctly) -1 edge on UR.
4. Rotate the cube y' and solve the U cross (again, correct permutation). You have now solved all the edges.
5. Solve corners using commutators/algs/whatever you want.

If you manage to improve this method enough, I may just post it on my list of methods. :)
 
My topic of methods(I made that topic a little bit ago) has been updated, with more links than before. In the Intermediate Section.
 

Hey guys... what would these four go under? I don't think they fit into any category I've made so far...
 
ZBLD method.
Came up with it myself.

It uses ZBLL to either solve Orientation+Permutation of edges while simultaneously orienting corners. (Using the cases which permute like a T-perm)

Or, it can be a 3cycle, using the cases which permute edges like 3cycles.
In that case it solves Permutation of edges, whilst Orienting corners.

All cases are 2gen. I have an example solve on the forum, as well as on youtube.
 
http://athefre.110mb.com/Step1.html
this ^
no name for it but it looks sexy


Cool, I came here to post the link myself. Nice to see someone noticed my site :).

There are a lot of other variations (with different amounts of memorization involved) I've considered but I figured I would just keep it simple. The one on my site is the one with the least to memorize and I really do believe it is exactly as fast as Fridrich and Roux. Though taking out the edge orientation step, memorizing more for Step 3 (to account for the flipped CE Pair), then using Kenneth's E15 seems like a good choice also.

I don't have a name yet, Fort is the best I've though of.
 
Back
Top