Finally came round to write code for simulating solves with Mehta, accounting for everything that HARCS could not. Here are the results for a 1000 solve simulation -
Step Mean StD. Median Min Max
FB (CN, unfixed): 5.158 0.730 5.0 2 7
3QB (unfixed): 4.988 0.968 5.0 1 7
EOLE (speed-optimal): 7.278 1.547 7.0 3 11
Finish (speed-optimal): 26.274 3.321 27.0 15 35
Total: 43.698 3.863 44.0 30 56
Out of 1000 solves, the shortest solutions were using:
CDRLL: 446
JTLE : 129
6CP : 467
APDR : 200
Here is the movecount histogram
The basic take-away is that the method averages ~43.7 moves; and with the intuitive portion of the solve being only 10.1 (which is the only place where humans will be inefficient compared to computers), the practical / human movecount average for speedsolves should be 45-46 moves at worst (assuming 20% inefficiency for intuitive steps). This keeps the method up there with Roux in terms of efficiency (said to be ~48 moves in human speedsolves), but with an algorithmic approach.
More detailed stats and the code are put up in discord. I will soon do a simulation for the TDR variation as well.
Step Mean StD. Median Min Max
FB (CN, unfixed): 5.158 0.730 5.0 2 7
3QB (unfixed): 4.988 0.968 5.0 1 7
EOLE (speed-optimal): 7.278 1.547 7.0 3 11
Finish (speed-optimal): 26.274 3.321 27.0 15 35
Total: 43.698 3.863 44.0 30 56
Out of 1000 solves, the shortest solutions were using:
CDRLL: 446
JTLE : 129
6CP : 467
APDR : 200
Here is the movecount histogram
The basic take-away is that the method averages ~43.7 moves; and with the intuitive portion of the solve being only 10.1 (which is the only place where humans will be inefficient compared to computers), the practical / human movecount average for speedsolves should be 45-46 moves at worst (assuming 20% inefficiency for intuitive steps). This keeps the method up there with Roux in terms of efficiency (said to be ~48 moves in human speedsolves), but with an algorithmic approach.
More detailed stats and the code are put up in discord. I will soon do a simulation for the TDR variation as well.