Blindfold Method

What blindfold method do you use

  • M2/R2

    Votes: 10 12.7%
  • 3OP

    Votes: 20 25.3%
  • M2(edges)old pochmann(corners)

    Votes: 26 32.9%
  • Beyer-Hardwick

    Votes: 3 3.8%
  • Turbo

    Votes: 2 2.5%
  • Others please specify

    Votes: 18 22.8%

  • Total voters
    79
buffer UBL (U sticker of UBL piece) shooting to UFR using the exact same idea as basic R2 for corners.
I'm not exactly sure how to discribe which ones I want, I guess lets just start with the cases in U layer.
Thanks!

setups or algs from UBL shooting to:

DLB: R' D' R F D F'
LBD: F D2 F'
BDL: R' D2 R

DBR: F D2 F' R' D' R
RDB: D' F D F'
BRD: F D' F'

DFL: R' D2 R F D F'
FLD: D R' D' R
LDF: R' D R

DRF: R2 D' R2 D R2
RFD: R' D' R
FDR: F D F'

ULF: alg: U2 R2 B2 R F R' B2 R F' R
LFU: alg: U2 F2 L2 F' R2 F L2 F' R2 F'
FUL: alg: R' F2 R' B2 R F2 R' B2 R2 U2

UFR: none
FRU: R' D R F D F'
RUF: F D' F' R' D' R

URB: alg: U2 L' B L' F2 L B' L' F2 L2
RBU: alg: F R2 F L2 F' R2 F L2 F2 U2
BUR: alg: U2 R2 B2 R F2 R' B2 R F2 R

I used the algs I would use from BH, but if you're more comfortable with Stefan's algs you can transpose them. To transpose his algs to go from your buffer UBL to UFR cycle the face turns listed as follows:
(R<->U) (D<->L) (F<->B)

meaning interchange R's and U's. Interchange D's and L's and interchange F's and B's. Do not change turn directions, just interchange the faces. So for example, taking this directly from Stefan's page the alg:

R' U R2 U' R' F' R U R2 U' R' F would become

U' R U2 R' U' B' U R U2 R' U' B

So if you don't like my algs, that's how to transpose Stefan's algs to your particular buffer and orientation.

Hope this helps,
Chris

Thank you so much! This is exactly what I'm looking for!
I found these easy ones, then got stuck:
LBD: F D2 F'
BDL: R' D2 R
RDB: D' F D F'
FLD: D R' D' R
LDF: R' D R
RFD: R' D' R
FDR: F D F'
 
I'm now doing freestyle corners, haha.
By freestyle, I mean random mixture of Classic Pochmann, A perm without restrictions, and some TuRBo commutators.
 
freestyle everything, i use commutators and TuRBo mostly, just whatever floats my boat for specific cases to make everyhting easier
 
I use 3OP corners and M2 for edges. Thing about my solving is that I orient before using M2, so I effectively cut down the number of edge variables to 12. Haven't gotten around to focusing on a letter scheme because of my exams, but eventually I'll develop one. I've no problem subbing 2 right now though.
 
I use 3OP corners and M2 for edges. Thing about my solving is that I orient before using M2, so I effectively cut down the number of edge variables to 12. Haven't gotten around to focusing on a letter scheme because of my exams, but eventually I'll develop one. I've no problem subbing 2 right now though.


You're wasting away the beauty of M2 by pre-orienting.
 
True, but it's still a lot more efficient (for me) than 3OP edges. I tried getting used to letters, but my exams got in the way.
 
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