sqAree
Member
Hey, where can I find the best list of DF comms?
I speak fluent english and hindi, I tend to use english words for my letter pairs mostly and connect them using hindi words to form sentences (more so in mbld)Do you bilingual blinders use easy cases from both languages or stick to one?
Do you bilingual blinders use easy cases from both languages or stick to one?
Do you bilingual blinders use easy cases from both languages or stick to one?
I speak English and Bahasa Indonesia. Both language uses alphabet, so I mix up my memo with both of languages.Do you bilingual blinders use easy cases from both languages or stick to one?
Bump.... The tutorial I learned from (JPERM) does edges then corners. He uses R U' R' U' R U R D R' U' R D' R' U2 R' U' for parity (OP btw) does this also work for if I do corners first? Thanks!
It is just a modified R permBump.... The tutorial I learned from (JPERM) does edges then corners. He uses R U' R' U' R U R D R' U' R D' R' U2 R' U' for parity (OP btw) does this also work for if I do corners first? Thanks!
The UF buffer is significantly better nowadays. You can learn it from Max's sheet or Daniel's google sheet which are both public and up to date.Hey, where can I find the best list of DF comms?
Well thanks for your answer, but my post is 4 years old, I have learned full UF/UFR already by now and using it for over a year.The UF buffer is significantly better nowadays. You can learn it from Max's sheet or Daniel's google sheet which are both public and up to date.
Wow nice, UF/UFR is super fast algset indeed. All algs are intuitve sub-1able and fingertrickable, F' u' F' E F U E2 F.Well thanks for your answer, but my post is 4 years old, I have learned full UF/UFR already by now and using it for over a year.
Corner/edge being solves should not be annoying. Say if UF/UFR are solved, just shoot them to UL/UBL and continue tracing from there.I have a question that probably is dumb. Is it worth it to be y2 color neutral for BLD? Because sometimes I find it annoying to sometimes start with a corner/edge solved in a buffer.
I think the advanced way to handle already solved buffer is to be able to use more than one buffer. So if your buffer is solved you start solving from another buffer (also known an floating buffers)I have a question that probably is dumb. Is it worth it to be y2 color neutral for BLD? Because sometimes I find it annoying to sometimes start with a corner/edge solved in a buffer.
Yes the default to when UF/UFR are solved is to trace from UB/UBR. Both those buffers are fast.I think the advanced way to handle already solved buffer is to be able to use more than one buffer. So if your buffer is solved you start solving from another buffer (also known an floating buffers)