A few questions about how to proceed in 3BLD:
For now I used OP/OP completely, memorizing edges first and executing corners first, audio memo for both (because as there are not as many corners I wanted to exploit my short-term memory), averaging around 5min and a sub4 pb.
Now I'm aware that's crappy, so I want to move on to something better. My original plan was to learn Turbo, but I'm too lazy to learn those 8 algs, so it's M2 (requires no algs and is essentially the same idea as OP).
1. Would you recommend learning special algs for BU, BD and FU? The way I read it one would use M U2 M U2 / U2 M' U2 M' and flip the pieces in the end.
2. For those special cases where the M slice is off by an M2 and my target is in the M slice, should I memorize the sticker whose corresponding alg I will execute or figure that out while executing?
3. I used (M' U')*4 (M' U)*4 to flip single edges which worked quite well with UR as my edge buffer, but for DF it's not really good. Any alternative?
4. As fixing parity with M2 and executing corners first seems to be complicated my plan is to memo corners first (with images), then memo and executing edges (with audio) and execute corners last. This seems to be fairly standard, but I have doubts, because there are so many edges that short-term memory has high chances to betray me?
5. When there is parity I won't be able to memorize letter pairs only since there is one additional letter for both edges and corners. How should I memorize that single letter?