Big Cube BLD Discussion

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My noobish perspective:

I solve them Clockwise starting from my buffer piece Ul
I find that Ul buffer gives me nice comms with plenty of r and M moves

For lettering: same scheme as x centers (makes them easy to grasp since you solve them similar to the x centers)

Here’s an example solve including parity that I wrote on the previous ;) page
http://www.speedsolving.com/forum/s...BLD-Discussion&p=766589&viewfull=1#post766589

solving order
x centers - comms
+ centers - comms
Wings – r2
Midges – M2
Corners – Old Pochmann

In case of parity in the M2 / OP part:
Solve M2 edges
Parity fix U' F2 U M2 U' F2 U fixes M slice but swaps UL and UB Midges
Solve Corners Old Pochmann: you are now left with a 2+2 wing swap on UL and UB
parity fix y2 R U R' U' Rw2 F2 U2 r2 U2 F2 Rw2 U R U' R'

y2 R U R' U' - sexy move places the 2+2 wing swap opposite of eachother
Rw2 F2 U2 r2 U2 F2 Rw2 - opposite 2+2 wing swap
U R U' R' – undo sexy
 
Just yesterday I considered doing corners first on a 5BLD attempt (to save on memo time) but when I found 7 corner targets this seemed waaaaaay to complcated.

For 4BLD I have switched to corners first because there the parity and center rotations are still managable.
For 5BLD I will have to study a bit more to determine all the scenarios for corners first.
 
Just yesterday I considered doing corners first on a 5BLD attempt (to save on memo time) but when I found 7 corner targets this seemed waaaaaay to complcated.

For 4BLD I have switched to corners first because there the parity and center rotations are still managable.
For 5BLD I will have to study a bit more to determine all the scenarios for corners first.

Use comms. :D

bobthegiraffemonkey said:
For UL UB wing switching on 5x5 I prefer: 4r2' U' r2' U2 F2 2R2 F2 U2 r2 U 4r2', but maybe I'm weird.

That is weird, yet helpful.
 
What 3cycles of corners aren't center safe? Are R2 U R2 U' R2, D style comms center safe? Sorry, but I don't have a supercube.... shame on me.

You don't have to own a supercube. Just count the number of the turns in a side. That algorithm has the following moves, in a different order: R2R2R2R2R2R2, UU'UU', DD'. None of them rotate centers overall.

If I'm not wrong, a PQP'Q' commutator does not affect on centers, because of its structure: every "center-rotating movements" have their inverse. But you can check any algorithm with that method; not just 3-cycles. E.g., The A-perm "B L' B R2 B' L B R2 B2" has this moves: BBB'BB2 L'L R2R2 -> it is also center safe.

But this PLL:
(R U R' U') (R' F) (R2 U') (R' U' R U) (R' F')
has:
RR'R'R2R'RR': no center turning
UU'U'U'U -> It turns the U side center ccw
FF': no center turning

So, if you do this PLL twice, you get back the solved cube, however, you did a 180 degree turn on the U face (and only the U face).

Note that if your algorithm has M (or similar slice move), you have to be careful with the counting, which movement turns which center. I think you can figure it out yourself from here.
 
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Yes, but I spontaneously generate comms for big cubes. I suppose all opt to use pure BH and A-perm conjugates.

Commutators are centre safe, inc other pieces like wings, midges and centres. BH is mostly commutators and A9s which are based around comms (I think they include set-ups to a commutator and cancellations to make 9 moves) so you'll be safe with that.

Old Pochmann corners is NOT safe.
 
But you can check any algorithm with that method; not just 3-cycles. E.g., The A-perm "B L' B R2 B' L B R2 B2" m here.
SInce when has the A-perm ceased to be a 3-cycle ? :p

And yes, every comm using only outer layer turns is center-safe. This includes the corner comms, but not [M,U2] or things like this. (But [M,U2]^2 happens to be center-safe. This is useful for midges: when a 3-cycle can be solved by a [M,U2]-like comm, just do it twice in the opposite direction.)
 
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