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I tried a 5x5x5 sighted with my BLD method today: 7:38.08.
For 5^3: 7:38.77, about 1/3 of my average 5BLD time.
Wow, that's close!
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I tried a 5x5x5 sighted with my BLD method today: 7:38.08.
For 5^3: 7:38.77, about 1/3 of my average 5BLD time.
So to bring up a different subject - how fast are you guys at sighted solving using your BLD method? I'm amazed by how long it takes me. My best time for 4x4x4 so far is about 5:30, which is not much faster than my best time BLD. I tried a 5x5x5 sighted with my BLD method today, and saw a bigger difference: 7:38.08. So that's about twice as fast as my typical BLD solve. (I've long believed that 5x5x5 BLD should be not much slower than 4x4x4 BLD if you're perfect at it, so somehow this does not surprise me.) How does everyone else do with this?
See, Chris? Your solving times are very similar to mine, except for wings, where you completely blow me away! I always knew my wings were bad, but I had no idea they were that bad. I've learned the first 8 letter pairs (I know it's different from you, but I still find it easiest to learn BH alphabetically), and I switched to using what you call "drop and slide" for several of them - it's a nice alternate approach! 244 more to go!![]()
See, Chris? Your solving times are very similar to mine, except for wings, where you completely blow me away! I always knew my wings were bad, but I had no idea they were that bad. I've learned the first 8 letter pairs (I know it's different from you, but I still find it easiest to learn BH alphabetically), and I switched to using what you call "drop and slide" for several of them - it's a nice alternate approach! 244 more to go!![]()
I've learned the first 8 letter pairs (I know it's different from you, but I still find it easiest to learn BH alphabetically)
I think optimal BH for edges/wings would speed up solving quite a lot! I started making lists of edge/wing commutators and I'm amazed at how much quicker it is than M2/r2. I definitely have to switch soon.I am obviously very biased, but yes I think using move optimal BH would help speed up your wing times quite a bit! I know you are already learning it, but the more you learn the better I would say![]()
Going a bit off of this topic, Chris, are all of your algs optimal? Personally I think using some speed-optimal algs is better for some cases, but often the optimal alg is very fast.
Yes, I was using r2, except that for the bad middle slice edges, I was already using commutators (although they were not necessarily optimal, so I'm still relearning a lot of those). And yes, I'm doing BH wing, using DFr as my only buffer - at least to start with.Were you using r2 previously? And by BH wings do you mean to say that you are using DFr as your only buffer?
I know I should do this as well, but I haven't gotten around to doing it. Currently, my scheme is very different and I think it will be quite confusing and difficult for me to change. I suppose I could reletter the 4x4x4 now as I learn these, but it seems like it will be so painful to do it.I recently relettered my wing edges for 4x4 as I plan to start practicing 4BLD. I chose the scheme in such a way that almost every alg is the same as my 3x3 algs, except for replacing M moves with l or r. So other than cases involving adjacent wings and ones that I use <M,U> and <R,U> algs for, I basically know all the 3-cycles I'll need for 4x4 without really practicing them.
I know I should do this as well, but I haven't gotten around to doing it. Currently, my scheme is very different and I think it will be quite confusing and difficult for me to change. I suppose I could reletter the 4x4x4 now as I learn these, but it seems like it will be so painful to do it.
Hi Aron,
I'm not brazen enough to say that every single one of my algs are move optimal. After (was it Mats?) showed us the 4x4x4 x-center alg 3U r' 3U' l 3U r 3U' l' I knew that there were possibly some very strange, and very amazing, shorter ways to do certain cases! I do use that style alg in my solving by the way, and I've come to start calling them "Pseudo-slice" algs, or commutators that use "Pseudo-slicing". I can understand the logic behind it, and it uses the concept of building a pseudo slice and then turning that pseudo slice one turn to perform the first part of the cycle. All very neat stuff!
I would say that, based on the work Daniel and I have done over the years to slowly but surely refine cases 1 by 1 to be shorter and more move optimal, that I do at least 90% optimal algs when considering all piece types. I'd like to say even 95%, but since we haven't searched any cases via computer for optimality then I don't know if I haven't yet discovered a new concept similar to pseudo-slicing that is more optimal on some case types.
I suspect this is what you mean: Turbo for centers on 4x4
Ubl -> Rbu -> Ful: l' Uu r Uu' l Uu r' Uu'
But I don't think it's necessary to use computers to get any case optimal. If you just put some time for every case, you'll probably see the optimal solution without greater problems.
Here are a couple of cases that Daniel and I have always wondered about:
Ubl -> Lub -> Bul
and UBl -> ULb -> BLu
Are these both optimal at 10 moves, or at fewer than 10 moves?
Chris
I'm just wondering what methods people here use to memorise centers on a 4x4. I solve them first and have been using a combination of audio and visual and I've found it to be slow. Thanks.