TomH
Member
both letters in the pair to a single object 
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Formula to reassure yourself that all pieces have been cycled: t = u + c
If t = u + c, you have cycled all the pieces.
Where:
t = No. of targets (excluding targets associated with flipping edges or twisting corners)
u = No. of unsolved pieces (excluding buffer and flipped/twisted pieces)
c = No. of cycle breaks (ie. how many times you break into a new cycle)
I'm having the same problem with distinguishing parity. My confusion comes from cycles. Its kinda hard to explain what I mean in words so forgive me if my writing is confusing but I'll try to spell it out as clearly as possible. When I get a piece that belongs in my buffer (I use classic pochmann and speffz) and I shoot to a different edge or corner, do I skip the letter for the buffer or put it in my memo as another letter? Also, I sort of understand...
But, I guess I am confused because wouldn't the number of cycle breaks change depending on what edge you choose to shoot the buffer piece to? In other words, couldn't you create more cycle breaks for the same solve depending on what cubie you choose to shoot the buffer to? You know you are back to the end of the cycle when you shoot a correct piece to the arbitrary cubie that you shot the buffer to correct? I am having trouble thinking that I am done with corners/edges because I finish a cycle and my buffer is in the correct spot but other pieces are still messed up. I hope this makes some sense.
Alright, still confused about T = U + C...
Using the following scramble using classic Pochmann and speffzs I get the following for edges...
U B R2 D' U2 L' U2 R2 B R' U2 L' R2 D' U2 R' F' L' R' D' U B' U' B' L' B2 D U' F' U
O C K D R S N J F A (G/X is flipped edge)
wouldn't T = 11 (twelve edges - the one that is just misoriented)
U = 10 (twelve edges - 1 buffer - 1 flipped edge)
C = 0 (no cycles needed)
therefore, T=11=10 (doesnt work)? Where am I going wrong?
Alright, still confused about T = U + C...
Using the following scramble using classic Pochmann and speffzs I get the following for edges...
U B R2 D' U2 L' U2 R2 B R' U2 L' R2 D' U2 R' F' L' R' D' U B' U' B' L' B2 D U' F' U
O C K D R S N J F A (G/X is flipped edge)
wouldn't T = 11 (twelve edges - the one that is just misoriented)
U = 10 (twelve edges - 1 buffer - 1 flipped edge)
C = 0 (no cycles needed)
therefore, T=11=10 (doesnt work)? Where am I going wrong?
Am I the only one who think this is a bit over-complicated?
...
very complicated stuff
...
Am I the only one who think this is a bit over-complicated?
Normally you have to do 11 algs for the edges (11 targets / 11 things to remember / etc). So let's say N = 11. If you have solved pieces (flipped or regular), modify N by substracting the number of these pieces (e.g., 2 solved edges -> N = 9 targets should be memorized). You start memorizing the edges. If you memorized less number of edges then N, then you have to break into a new cycle and add one to N (so break into a new cycle and let N = 10 in our example). And so on. If you reach the number N, stop.
(Basically, starting from N = 11, every flipped/solved edge decrease N by 1, and every cycle-break increase N by 1.)
Example:
N = 11.
One solved edge -> N = 10.
Memorizing edges: item1, item2, item3, item4, item5. The cycle is finished, but 5 < 10. So break into a new cycle with item6, and let N = 11. Continue memorizing: item7, item8, item9. Again, cycle is finished, but 9 < 11. Break into a new cycle with item 10 and let N = 12. Continue: item 11, item 12. Cycle is finished again and 12 = 12, so everything is memorized.
Note that using the equality from above (T = U + C):
U = 11-1 = 10 (eleven edges minus one solved)
C = 2 (2 cycle breaks)
T = U + C = 12, so we have to memorize 12 items. And we memorized 12 items indeed!
Corners are the same, starting from N = 7.
What is there more to say then:
Uneven number of corner targets in your memo--> parity
Am I the only one who think this is a bit over-complicated?
...
very complicated stuff
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I never understood this U C T stuff, not did I ever want to understand it...