4x4 Parity with Petrus

JLarsen

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I saw a thread on this, and I've been looking for it for about an hour, and I've failed sad face*. So basically it was about solving parity during bad edges and how it could be slightly nicer as less needs to be preserved. Stefan posted some alg there too. Halp plez?
 
Okay smart one, you said that you saw a frikkin thread on this... so why start a new frekkin thread. God, n00b, use the search function....!!!!












hehe, jkjk, but i am unaware of the answer you are looking for. :(
 
He's saying that there could be a faster algorithm, he surely already knows that one. Unfortunately, I don't know it, and I use Petrus on 4x4 even though I use Fridrich on 3x3.
 
I saw a thread on this, and I've been looking for it for about an hour, and I've failed sad face*. So basically it was about solving parity during bad edges and how it could be slightly nicer as less needs to be preserved. Stefan posted some alg there too. Halp plez?

The thread you probably mean:
http://www.speedsolving.com/forum/showthread.php?p=147243&highlight=twistypuzzles#post147243

The old post with the alg:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/13700
 
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