3x3 2Gen Example Solve Game

heeeeeeey ThaT's NoT 2Gennn!!1
LOL xD Alright I'm not going to bug anyone about having not 2-gen solutions lol
NEXt: R U' R' U' R U2 R2 U' R U' R2 U2 R U R U' R' U' R' U2 R' U R U' R2
R' * U R U' R2 U2 R2 U' R' U' // All but 2e2e
*= R2 U2 R2 U2 R2 U2

Final Solution- R U2 R2 U2 R2 U' R U' R2 U2 R2 U' R' U'
14 HTM

Next: U R U' R U R' U' R' U' R2 U' R U R2 U' R' U' R' U2 R2
 
Next: U R U' R U R' U' R' U' R2 U' R U R2 U' R' U' R' U2 R2

U R' U2 R2 U' R' U' R' U //pseudo-f2l
R U2 R' U' R U R' U' R U' R' //double antisune
R //fix
view

Next: U2 M U' M U2 M' U' M U' M' U' M2 U' M U2 M2 U M2 U2 M U2 M2 U M2 U2
 
I just love your solutions Christopher! They're just so interesting to me.
Well, thank you. But look at you!

LOL xD Alright I'm not going to bug anyone about having not 2-gen solutions lol

R' * U R U' R2 U2 R2 U' R' U' // All but 2e2e
*= R2 U2 R2 U2 R2 U2

Final Solution- R U2 R2 U2 R2 U' R U' R2 U2 R2 U' R' U'
14 HTM
Although this scramble was significantly easier to find a sub-20 move solution to than the last one in which I found 19 HTM solution to, the approach I took to this scramble was the following two 18 HTMs (four moves longer than your solution). Clearly the second solution is more along the line of what you did, but your solution clearly is the smartest choice.

R2 U R' R U R R U' R' U
U R
U' U2 R U R' U R U2 R' U
R' U'
[Link]

R2 U2 R U R U2 R' U'
U'
U' R' U' R' U' R U R U R
U
[Link]
 
@Christopher Mowla Your second skeleton you found above can actually result in an 11 if you allow a couple non-RU moves!
This is what I'm talking about-

Scramble: R U' R' U' R U2 R2 U' R U' R2 U2 R U R U' R' U' R' U2 R' U R U' R2
Your second solution without that 3-cycle: R2 U2 R * U R U2 R' U'
*= R' S2 R U R' S2 R U' (edge 3-cycle commutator insertion cancels 5)

Final Solution- R2 U2 S2 R U R' S2 R2 U2 R' U'
11 STM (13 HTM)

What do you think about that?
 
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M U2 M U M U’ M’ U2 M' U' M' U2 M U' M2 U' M' U

Next: M2 U M’ U M2 U’ M U’ M' U' M' U2

Okay now you have a working solution and a next scramble, that's nice. (Please check them before posting)

U' M U' M U' M U' M' // EOLR
U M2 U2 M2 // 4C

Next: U R U R U2 R2 U2 R U2 R U2 R U' R U R' U2 R' U' R'
 
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~ Some WoowyBaby 2-Gen FMC Example Solves ~

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#1 Scramble: U R U R U2 R2 U2 R U2 R U2 R U' R U R' U2 R' U' R'

R' U2 R' U R2 U R' // Domino
{U2 R2 // Square
U2 R2} U' R2 // Corners

Replace {----} with R2 U2 (overall 4 moves shorter)

Results in- * R' U2 R' U R2 U R ^ U R2 [9 HTM]
*= S' U2 S U2 ^= R2 U2 R2 U2 R2 U2

Final Solution- S' U2 S U2 R' U2 R' U R2 U R' U2 R2 U2 R2 U' R2 - 17 moves

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#2 Scramble: R2 U' R2 U2 R2 U' R' U2 R2 U2 R' U' R' U R U R U2 R2 U' R' U' R U2 R2

U R U2 R2 U' // Square
R U2 R U R' // Domino
R2 U' R2 U R2 U // Corners
U2 R2 U2 R2 U2 R2 // 2e2e

Final Solution - U R U2 R2 U' R U2 R U R U' R2 U R2 U' R2 U2 R2 U2 R2 - 20 moves

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#3 Scramble: R' U2 R U R2 U2 R2 U' R' U' R2 U' R U2 R' U' R2 U2 R' U'

U R' * U2 // Two Pairs
R2 U' R' U2 // Square + 2 Pairs
R' U R2 U' R // Finish, AB3e in 12
*[R S2 R', U]

Final Solution - U S2 R' U R S2 R' U R2 U' R' U2 R' U R2 U' R - 17 moves

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#4 Scramble: U2 R' U' R U2 R' U2 R U2 R2 U R' U R U' R' U R U' R2 U'

R U' R' U R' U2 R' // Domino
U2 R2 U R2 U R2 // Four Pairs
U2 R2 U' * R2 // Finish, AB2e2e in 17
*= U2 R2 U2 R2 U2 R2 (cancels 3)

Final Solution - R U' R' U R' U2 R' U2 R2 U R2 U R2 U2 R2 U R2 U2 R2 U2 - 20 moves

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#5 Scramble: R' U2 R U2 R2 U R' U' R2 U' R2 U' R' U' R' U R' U2 R U2 R' U2 R U2 R2

U R2 U' // Square + Pair
R2 U2 R' U' R U2 R' U' // Domino
R U' R2 U' R2 // AB2e2e
U R2 U2 R2 U2 R2 // Finish

Final Solution - U R2 U' R2 U2 R' U' R U2 R' U' R U' R2 U' R2 U' R2 U2 R2 U2 R2 - 22 moves

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#6 Scramble: U R U' R' U2 R2 U' R2 U2 R2 U R' U2 R U R2 U R2 U' R'

U2 R U R' U' R // Two Pairs + Square
U' R2 U R2 U2 // Pairs / Combine
R' U2 R' U' // Finish

Final Solution - U2 R U R' U' R U' R2 U R2 U2 R' U2 R' U' - 15 moves

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#7 Scramble: U2 R U2 R' U' R U' R U' R2 U2 R' U' R' U2 R2 U R2 U R' U'

R ^ U R2 U' R // Corner Orientation
U' * R2 U R2 U' R2 U // Corner Permutation
*= U2 R2 U2 R2 U2 R2
^= R2 S R2 S'

Final Solution - R' S R2 S' U R2 U' R U R2 U2 R2 U' R2 U' R2 U - 17 moves

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#8 Scramble: U' R U R2 U2 R' U2 R2 U' R' U2 R' U2 R2 U2 R' U R U2

R U2 R' U R U' * R' U R2 U' R' U // F2L + CO
*= U R' S2 R U' R' S2 R // Edge 3-cycle

Final Solution - R U2 R' U S2 R U' R' S2 U R2 U' R' U - 14 moves

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Next: U R U R U2 R2 U2 R U2 R U2 R U' R U R' U2 R' U' R'

Hey those aren't all 2-gen...

R U R U R2 U (U R U R U' R' U' R' U' R) R U' R2 U'
pseudo-f2l, inserted alg cycles 3 edges
vlew

Next: U' M2 U M2 U2 M U2 M2 U M U2 M2 U M2 U2 M' U' M' U2 M' U M2 U M2 U'
 
U' M2 U M2 U2 M U2 M2 U M U2 M2 U M2 U2 M' U' M' U2 M' U M2 U M2 U'

M U M U2 M U' M' U M U2 M' U' M //ELL cancel into premove

Next: U' R' U R U' R' U R' U2 R U2 R U R2 U R U2 R2 U2 R' U' R2 U2 R U'
 
gonna solve this on both sides:

yellow side:

U' R U' R U' R' U' R //cross edge+pair 8/8
U R U R' U2 R U R' //F2L 8/16
R U R' U R U2 R2 U' R U' R' U2 R U2//2GLL 14/30, though 3 moves cancel, so 11/27 if you take that into account

orange side (not pure 2-gen, because here it's better):

y2 z

D' R U R' D R' U' R //F2L (solve front pair with keyhole, which sets up second pair) 8/8
U R2 D' R U' R' D R U R' D' R U R' D R U R U' R' U' R//pi ZBLL (quite fast tbh) 22/30

alternate ZBLL for OH for those who are curious: R' U L' U R U' L U R U R2 U R2 U2 R'

orange side, pure 2-gen solution:

y2 z

R U R2 U' R //first pair, 5/5
U R U R' U' R U R' U' R U R' //F2L 12/17
U' R U R' U' R U' R' U2 R U' R' U2 R U R' U' //2GLL (personally I prefer this over sune combo for this case and its inverse) 17/34



new scramble: U R' U2 R' U2 R' U2 R' U R2 U' R2 U2 R' U R' U2 R2 U2 R2 U2 R U2 R U'
 
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