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The Pyraminx "Example Solve" Game

[B']
L' R L' R R' L' U' L U R U'

Truncated to-> L' R L U' L U R U' (8 moves)

NEXT: R L R B U' L U R

[U']
R B' R' B (L3E)
U' L' U' L' U' L U' (Funny 2-gen stuff)
R U (DONE?)

[R]
L U L' (L3E)
R' U' R U' (funny moves)
L R' L' R L' (more funny moves)
U' (finish it)

[R']
L R' L R L'2 (L3E)

L B L R U R' U (finish it!)

[L][U']
U R' (setup)
B L B' L' (L3E)
U' L R' L' U (KATCHING!)

next: U L R' L R' B L' R L
 
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next: U L R' L R' B L' R L

L U L' R L' U L'

[B R'] U' L' U L U'

I hope I got the rotations right. Keyhole btw

ninja'd :/

Next: U B L U R B' L R'

U' L' U L' U [B R' U]

L R' L' R U' L' U L //back edge
L' U L U'

can someone give me a better way for solving the back edge?

Next: L B' U' B' L U L' R
 
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