Kirjava
Colourful
You're forgetting that after EO the movecount of F2L is increased.
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Since the beginning I understand why it would not work for everyone, but it would for people who struggle with the F2L
I don't think people who struggle with F2L would be very good at EO.
there are never more than 6 edges to orient
Exact. I saw it yesterday: 8 bad edges: (R2 U R' U' M2' D L' D' r2) y (9 moves)That's not true, there can still be 8 misoriented edges, regardless of cuberotation. (eg pureflip )
It's seems more complicated for only a partial result. I appreciate the first-look OLL skip every time.But whats about, plannig your cross in a way that just the 4 F2L edges become oriented. That still gives you rotationless F2L and an easier lookahead for partial edge control.
That's something different.
If your averaging sub 40 I would not bother wasting your time learning full oll and pll algs, 4 look is good enough for now. Although it is a good idea I would not worry about F and B moves in your f2l, and just a tip - Don't use B Moves!! They are slow, a rotation is even faster than them (in f2l) practice your fingertricks and try using a thing called Look Ahead.
Kinda, It also uses Fridrich slot-based F2L instead of block building. and If you're doing EO then Cross it's not that hard.This would simply be ZZ with EOCrosses, which are harder to plan than EOLines
Afaik this isn't the same as ZBLS.
I'm 'my' method you do EO -> Cross (without messing up edge orientation) -> Fridrich slot based F2L (only LRU turns) -> OLL (which is automatically reduced to 1-look / 7 algs) -> PLL (which doesn't change)
So it's completely the same apart from the EO part and the simplified F2L and OLL.
I wasn't planning on learning 2-look LL yet, I'm just thinking about how things could be simplified/improved. And don't worry, I don't use B moves, but I do use F moves (which are slow for me because I almost always have to do a cube rotation)
Kinda, It also uses Fridrich slot-based F2L instead of block building. and If you're doing EO then Cross it's not that hard.