There are two methods known as Human Thistlewaite and Human Kociemba. Would these ever be possible to use for cubing? I know about Ryan Heise's HTA tutorial but do you know any more tutorials for both of these?
Sure, hence they are inefficient human representations of how a computer algorithm works. Show me a way for it to be nearly or as efficient as the computer alg.
That's not 'reasonably fast'. I just look at the movecount and think, it's not worth it after weighing up the disadvantages of the non-ergonomicity of using such a method
Sure, hence they are inefficient human representations of how a computer algorithm works. Show me a way for it to be nearly or as efficient as the computer alg.
try ZZ/HTA:
1) eoline
2) solve BL and FL edges into BL and FL spots (can be swapped)
3) solve BR and FR edges into BR and FR spots (can be swapped)
4) orient the corners (U and D colors facing up/down)
5) solve the remaining F2L blocks using only R2, L2, U while permuting corners (if you can)
6) epll (or just pll)
try ZZ/HTA:
1) eoline
2) solve BL and FL edges into BL and FL spots (can be swapped)
3) solve BR and FR edges into BR and FR spots (can be swapped)
4) orient the corners (U and D colors facing up/down)
5) solve the remaining F2L blocks using only R2, L2, U while permuting corners (if you can)
6) epll (or just pll)
Hi Matt! This is a very nice analysis and this method really has some potentials in FMC! What's the average move count that you get with this method? What's been your best and least move count with this method?
That's not 'reasonably fast'. I just look at the movecount and think, it's not worth it after weighing up the disadvantages of the non-ergonomicity of using such a method