It is not the same!
Corner permutation alg is very long, you could stick with A-Perm. And those final edge permutation algs look like 3x3x2 algs. Don't they swap your middle layer edges around? U/H/Z perms would save you alot of moves. Which I know makes it less useful as a beginners method... But them so does EO.
I quote my tutorial:
The following steps describe an approach suited for beginners, more advanced users might combine steps 4 and 5 and for 7 and 8 steps use a Fridrich type last layer and do PLL.
Every time when you perform R2 U R2 U’ R2 algorithm your cube will end up with MFR (middle-front-right) piece switched with MBR (middle-back-right) piece. Just ignore this. It is only important that you don’t rotate cube trough 6., 7., and 8. step.
This is an unoptimized method that looks very similar to Human Kociemba, HTA, ring, etc. except with a pretty much random order of solving pieces. You said it only uses 5 algs, so I guess you want this to be a beginner method suitable for people totally new to the cube, but again it's kind of random (with lots of steps in an unintuitive order), and there are some concepts that would be very tricky for beginners, like keeping track of which edges are oriented and solving most of the steps intuitively. The article you wrote is really hard to follow, uses weird terminology ("down cross"? how about just a picture) and definitely needs some example solves. I don't think this deserves to be named, or belongs on the wiki, but I'm not going to remove it myself because I'd like to see what other people think first...
Tnx for comment but who are you to remove my tutorial!?
If you put your method on wiki I will never even think about removing your tutorial.
I removed method from beginners category!
An example solve would be nice.
Up face yellow:
Front face blue:
Scrambe: L2 B2 U' B2 R2 U' B2 F2 L2 F2 U B L D' U L U' F2 U2 F L'
1. Orient edges : L R' F U F R2 F'
2. Build up and down cross: R' L' U L R D' R' L' D2 L
3. Orient corners: U D' (R' D L2 D' R) U D2 (R' D L2 D' R) U2 D (R' D L2 D' R) U' R2 D' (R' D L2 D' R)
4. Put middle layer edges on right place: R2 L2 F2 B2
5. Build proper down cross: D2 U R2 D' R2 D2 R2 D2 R2
6. Put corners with down color in right place: U D (R2 U R2 U' R2) D2 (R2 U R2 U' R2) D'(R2 U R2 U' R2) D2 (R2 U R2 U' R2) D2 (R2 U R2 U' R2) D
7. Permute up corners: U' (R2 U R2 U’ R2 U’ D R2 U’ R2 U R2) U2 (R2 U R2 U’ R2 U’ D R2 U’ R2 U R2) D2 U'
8. Permute up edges: (R2 U2 R2 U2 R2) U' (R2 U2 R2 U2 R2) U2 (R2 U R2 U R2 U2 R2 U2 R2 U R2 U’ R2) U'