[WCA Regulations 2012] Remove +2 penalty for misaligned sides

In snooker, if one player is snookered and trying to hit a certain ball, the referee has the power to decide that they were 'close enough' to the ball they were trying to hit, in certain circumstances, and not call a miss. They are treating it as if they hit the ball, even when they didn't. This happened recently in the World Championships (I forget who).

A 'miss' is not the act of missing the object ball, but an arbitrary decision from the referee when he believes the player has not made a good enough attempt to hit the object ball. Missing the object ball is a foul with of 4 penalty points or the value of the object ball (whichever is the highest) awarded to the opponent. So, if a referee is believes the player has made a good enough attempt to hit the object ball, as was in the case you mentioned, he will still call a foul, but not a miss. A miss is never called on its own but always as a 'foul and a miss'. A foul for missing the object ball and a miss for not making a good enough attempt to hit the object ball.

As an analogy for misaligned layers in speedcubing, I believe it supports that there should be at least some sort of penalty for misaligned layers. If a competitor cant be bothered to check whether the cube is solved completely, then it can be regarded as not making a good enough attempt to solve the cube and should be penalised.
 
A 'miss' is not the act of missing the object ball, but an arbitrary decision from the referee when he believes the player has not made a good enough attempt to hit the object ball. Missing the object ball is a foul with of 4 penalty points or the value of the object ball (whichever is the highest) awarded to the opponent. So, if a referee is believes the player has made a good enough attempt to hit the object ball, as was in the case you mentioned, he will still call a foul, but not a miss. A miss is never called on its own but always as a 'foul and a miss'. A foul for missing the object ball and a miss for not making a good enough attempt to hit the object ball.

As an analogy for misaligned layers in speedcubing, I believe it supports that there should be at least some sort of penalty for misaligned layers. If a competitor cant be bothered to check whether the cube is solved completely, then it can be regarded as not making a good enough attempt to solve the cube and should be penalised.

Yes, I know the rules :). I realise I didn't explain it fully, I only mentioned enough to show the similarity - that some margin of error is allowed for being close. I also realise I forgot to say they still get penalised for the shot, I did mean to but it somehow never made it onto the page.
 
It's not about punishing someone. It's about determining whether or not they solved a puzzle.

Finishes PLL, performs U3, stops timer. So if +2 is removed that would count as a solve? The cube was solved before the timer was stopped.

Not really arguing the case just curious about the response.
 
Finishes PLL, performs U3, stops timer. So if +2 is removed that would count as a solve? The cube was solved before the timer was stopped.

Not really arguing the case just curious about the response.

I get your point, and there are a variety of ways I could approach responding to it. But first it is important to clarify what you are saying because you have given an ambiguous situation. I am assuming that what you intend to say is that, as the competitor finishes PLL and comes to AUF, they perform a U3, and in the process the cube at some stage goes into the fully solved state, but then continues on, and ultimately the competitor stops the timer when the cube is in a position where the U slice is off by more than 45 degrees. If this interpretation is incorrect then please correct me, but I don't see why you would argue for the other possibility entailed by your statement (that the cube was solved before the timer was stopped, and also after the timer was stopped >.<).

Now, let's say for the sake of argument my immediate response to you is "we are determining whether they have solved the puzzle or not in this instance, not whether they can solve the puzzle or not; upon the stopping of the timer the cube was not solved, therefore it is a DNF".

You would be perfectly entitled to respond "but the puzzle was solved in this instance, at least at one stage, and it is only a fault of the timing procedure that the person did not get credit for that".

I could then respond "yea well that's the procedure, we have to use these timers, so deal with it and make sure it's solved when you stop the timer". But that would be too easy, and a bit unconvincing for some people I'm sure.

So I will respond in a different way. Suppose that we have a new timing mechanism that times the competitor from the moment they first make a move on the cube, until the cube is in its solved state. Now it would be a potential strategy of a cuber, once they come to AUF, to perform a U3 really quickly without considering the actual state of the cube after PLL, and by doing this they would guarantee that they go through the solved state, and the timer will stop at that point, regardless of whether they continue turning the puzzle or not.

This then leaves three possibilities for the person that just performs a U3 at the end of a solve, rather than actually determining what the AUF is and directly solving it (and two of these possibilities should be very familiar to anyone that has been reading my posts in this thread):

1) They are taking a risk, by blindly performing a U3 and hoping it will end up in the solved state.
2) They are being lazy, by just doing a U3 and not caring if it is solved at the end or not.
3) They are using a strategy, and taking advantage of a timing procedure.

Now seeing as no one has a decent response to 1 and 2, I can immediately say that if it is one of those then it is the competitors fault and they deserve a DNF. Feel free to disagree with me if you will; I would love to see the reasoning of someone that thinks the WCA should accommodate risk taking and laziness.

So now I ask you the question, and you can decide for yourself what you think:
Is it fair, or in the spirit of the WCA, that a competitor can abuse the timing procedure to their advantage to ensure the best time possible?

I'll leave it up to you what to make of that moral question.
 
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What if the misalignment is something like 46 degree, it's just too close to being solved,how is it a DNF when it's not even one move away from solved.should make it so that anything >90 degree is DNF.

This point has already been addressed, although I think there were people that were left unsatisfied. Basically: 44.9999 etc. degrees is the last point at which the cube is closer to solved than not solved. May as well round that to 45 degrees for the sake of simplicity.

The current rule is +2 for more than 45 degrees off, so cubers should already know to have it less than that. There should be no change in the fact that ultimately the attempt is to get the cube solved, and not "nearly solved".
 
"This point has already been addressed, although I think there were people that were left unsatisfied. Basically: 44.9999 etc. degrees is the last point at which the cube is closer to solved than not solved. May as well round that to 45 degrees for the sake of simplicity"

It´s nothing to round; 44.9999 etc. equals exactly 45.0000 etc.
 
That's never made sense to me (I have seen it before), so I don't agree. Yes, I'm aware that I'm in the minority because I disagree. :p
?

It doesn't make sense that light can travel. People and things travel. Light doesn't travel. Light is light. It doesn't make sense that "nothing can travel faster than light" because light doesn't travel in the first place. Yes, I'm aware that people have won prizes and sh*t for this but I don't agree with them.

Note: I don't actually think Dene meant a recurring decimal >_>
 
Note: I don't actually think Dene meant a recurring decimal >_>
Then, what does "etc" mean?
 
Well, no I didn't mean a recurring decimal in the sense that it would equal 45, because 45 is *not* closer to solved than not solved (obviously it is equally close to being solved and not solved). Where the .99999 etc. get stopped is an interesting question, but a rather pointless one as I'm sure we all understand what I mean, and it's good to see no one actually objecting to me :p
 
So now I ask you the question, and you can decide for yourself what you think:
Is it fair, or in the spirit of the WCA, that a competitor can abuse the timing procedure to their advantage to ensure the best time possible?

If we were competing in a perfect world where we had a perfect timing system for every competitor (time starts when first face is turned and as soon as puzzle is in a solved state the timer is stopped) then I see no issue with a U3 to guarentee a solve.
IMO it would be like disqualifing a goal in football if the ball comes back out of the goal.
Obviously this is impractical with the current state of the WCA.

edit - the question is loaded with your opinion. It should have read something like 'Should a competitor be able to abuse the timing procedure to ensure the best time possible?'.
 
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If we were competing in a perfect world where we had a perfect timing system for every competitor (time starts when first face is turned and as soon as puzzle is in a solved state the timer is stopped) then I see no issue with a U3 to guarentee a solve.
IMO it would be like disqualifing a goal in football if the ball comes back out of the goal.

Your analogy is inaccurate. If the rules of soccer were to get the ball into the goal and to have it stay in there, then it would be a bit more comparable. But it's hard to compare the two in this respect, because in cubing there is a specific state that we are aiming for in the cube, whereas in soccer the aim is simply to get the ball over the goal line.

In my opinion, and the WCA seems to agree with me (although I should stress my own opinion is not necessarily that of the WCA), that the state of the cube we should be checking to see if it is in fact solved or not, is the final resting state of the cube after the competitor has stopped. Otherwise, why AUF at all?
 
I would like to see cubing get so big that enough money would be involved so the amount of time it takes to solve a cube is counted as the solve time. This wouldn't include the amount of time it takes to start the timer, pick up the cube, stopping the timer and anything you do after solving the cube.
I don't however see this actually happening but you can see how I came to the football analogy.

Your analogy is inaccurate.
For how the rules are now but that wasn't what I was talking about.
 
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Dene: Short preface: I have not followed this thread for some time. I saw it on the front page and clicked to the newest post it showed me, which was yours of 12 hours ago (at the time of this posting anyhow). Please direct me to the post where this might have been already discussed / countered / etc if this is the case.

Remember the "meta game" that was being discussed? You showed a video of putting the cube down that had a .17 difference, and that could easily be the difference of a WR. Now, a simple counter to this could be "Well sure, Feliks got 7.03 for the first taking of the WR, then he got 6.9x, kept getting lower until he's now at 5.66." We could also go to the effect of looking at 0.96 2x2 single WR and the now current 0.69. With that same argument though, with the putting down the cube adding .17, that 0.69 would actually be 0.86. The next 2x2 time is 0.72.

We can see here that the even past the meta game, the physical game itself, can be affected by dropping the cube or placing it down then stopping the timer. For all of these sub1 solves, a +2 would have (obviously) screwed them here, but in the case of the top 3 solves here, dropping the cube or putting it down could have easily made the difference of who got the 2x2 single WR.

Side note: This also could possibly show that (at least some) competitors have a lack of concern about +2's (at least in 2x2), which at least hints about the meta game in 2x2 with these competitors.
 

So let us say, for example, John Doe is just finishing PLL and the AUF is off by U, but for some reason John thinks that he screwed up his PLL and actually has to do another J perm to finish the solve. Now in the process of going to do this J perm he first does a U', thus solving the cube first, then proceeding to do a J perm. He "stops" the solve after the J perm.

If this were to happen now, and he stopped the timer with the cube off by a J perm he would get a DNF. According to you, though, the timer should have stopped before he performed that unnecessary J perm.

Basically, what I'm asking is if you think it's ok if people unknowingly solve the cube?

I mean, while this is an unlikely consequence of your procedure, it could still happen. More importantly though, by your idea the AUF essentially becomes completely redundant, so why bother with it at all? In which case, screw the +2 rule for a misaligned slice at all, why not just make anything off by one turn, including U2, solved without penalty?

Personally, I think this is a negative consequence of your procedure, and is a very good reason to avoid it.
 
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