Quick cubing survey: What you look for in a speedcube?

Mudkip

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Hi there, this will be a short survey about certain traits of a 3x3 speedcube. Included are other questions I think will be interesting to see.

1. Do you prefer a cube that can glide along effortlessly, or a gummy, smooth one?

2. How much corner cutting do you actually use in a solve? Do you think cubes should be able to cut more, or is it enough already?

3. A little off-topic, but it goes along with the how you might pick a cube: Do you tend to rely on lookahead or high TPS more?

4. What would you like to see an improvement on in future speedcubes?
 
1. I prefer a clicky and smooth one because there's more feel to it making it kinda comfortable for me.

2. I think i use at most 30 degree of corner cutting in a solve. I think the corner cutting ability is already sufficient in the newer cubes.

3. Slow and lookahead is more comfortable for me.

4. Stronger yet lighter plastic used for making the cube.
 
1. Do you prefer a cube that can glide along effortlessly, or a gummy, smooth one?
Either or, as long as I can turn it fast. My lubes tend to make cubes gummy and smooth.

2. How much corner cutting do you actually use in a solve? Do you think cubes should be able to cut more, or is it enough already?
Not sure, but I doubt I use more than 20 degrees. Corner cutting doesn't really need to improve any more, I think.

3. A little off-topic, but it goes along with the how you might pick a cube: Do you tend to rely on lookahead or high TPS more?
TPS, unfortunately.

4. What would you like to see an improvement on in future speedcubes?
Preventing pieces from catching, causing lockups. Pops are already solved, corner cutting is already good. I would like to see some good 5x5+ designs. Looking forward to the Dayan + MF8 4x4 v2.
 
1. I dislike gummy cubes. I like smooth and clicky ones that sound like toast.

2. I turn quite accurately, so as long as the corner cutting isn't nearly non-existent, it's fine.

3. Fast consistent turning and look-ahead are equally important. (note: fast turning =/= high TPS)

4. There are already lots of great cubes out, making any more improvements would be lol.
 
Hi there, this will be a short survey about certain traits of a 3x3 speedcube. Included are other questions I think will be interesting to see.

1. Do you prefer a cube that can glide along effortlessly, or a gummy, smooth one?

2. How much corner cutting do you actually use in a solve? Do you think cubes should be able to cut more, or is it enough already?

3. A little off-topic, but it goes along with the how you might pick a cube: Do you tend to rely on lookahead or high TPS more?

4. What would you like to see an improvement on in future speedcubes?

1. clicky clicky clicky clicky clicky clicky clicky clicky

2. If you actually need all 45 degrees of cutting that you can get out of good cubes, then your turning style has problems.

3. TPS, though I'm improving my lookahead a lot lately.

4. I would like to be able to get a girlfriend using cubes.
 
1) Smooth Clicky

2) Corner cutting not so important. You learn to be accurate from older cubes that no one uses anymore. Just need a little corner cutting and I'll be fine.

3) It's a combination of fast turning and look ahead that will get you ahead. Personally, I turn slow at the beginning to look ahead but then do high TPS bursts when you can recognize everything until the end.

4) Durability.
 
1. Smooth and little bit clicky.

2. Only during algs is when corner cutting is helpful. For me. So CMLL is all i need for cutting

3. I rely on lookahead more than TPS. Even when I try, I cant get high TPS.

4. Self lubricating cube.
 
1. I prefer crisp cubes, I love the feeling, and the sound "click click click clicketyclick click click"

2. I dont how much corner cutting I use in degrees, but the current 45 degree cubes are more than enough. If a cube can perform R U' R' without noticeable effort in <1 second, it cuts well enough for me.

3. I'm really bad at both of them, but I try to turn as fast as I can. I believe that TPS is more important in the LL, while look-ahead is the most important during F2L. I tend to find a pair, insert it quick, and end up with no clue where the next one is tough :(

4. There's been a lot of developing in pop-resistant cubes lately, what about lock-up resistace?
 
1. Gummy gummy gummy gummy gummy gum gum. I don't know why.
2. I like smooth, accurate turning. Bottom line, if you rely on 40 degree cutting, improve your turning.It doesn't need to change.
3. I rely on both. It depends on what the solve is like.
4. Getting everyone to meetup at one comp(such as nats) and have a partying time.
 
1. Currently, I like gummy cubes because they just feel better for some reason.

2. I usually only use 15-30(at most)

3. I use either depending on method. I use more look ahead when using CFOP, but when I get lazy I use higher TPS with beginner's method.

4. I'd like to see cubes that don't lock up as much
 
1. Smooth, slightly clicky
2. 10-20 max
3. TPS :( really need to work on look ahead
4. Pop-proof cubes (similar to my current one, but completely pop-proof)
 
I prefer smooth, partly gummy cubes overall
I don't use that much corner cutting in a solve, but it is nice to have for those solves below a pb and you need to do one more turn.
Look-ahead.
I believe the 4 latest dayans are great.Type C 2x2 is awesome.the new Dayan + mf8 4x4 should be good. If I had to choose something I would choose a cube that doesn't pop ever yet has complete smooth rotation without having a locky anti-pop mech(ss 4 for example). A 5x5 mimicking a zhanchi's design would be great and same for the 6x6 without a **** ton of modding(v) or popping (ss).
 
1) I would prefer effortless gliding.
2) I use corner cutting quite a bit. If the could cut well on tight tensions, that would be great.
3) High TPS. I have VERY bad lookahead; I desperately need to improve that.
4) A fast cube that never pops no matter what the tensions are.
 
1. Do you prefer a cube that can glide along effortlessly, or a gummy, smooth one?

I like gummy and controlled.

2. How much corner cutting do you actually use in a solve? Do you think cubes should be able to cut more, or is it enough already?

Not much. I wouldn't mind if cubes cut more but I wouldn't benefit as much.

3. A little off-topic, but it goes along with the how you might pick a cube: Do you tend to rely on lookahead or high TPS more?

High TPS, but I'm getting better at the other thing.

4. What would you like to see an improvement on in future speedcubes?

Please make versions that are a little smaller :S
 
1. Smooth and gummy. Most cubes are to fast for me these days :/

2. I'm not sure how much I use, I get told I'm really accurate, but others says I'm not :P so I'm gonna go with about 20 degree.

3. I sadly rely on my TPS the most.

4. I'd say 3x3's are pretty good these days, maybe different types of 2x2, and definitely better big cubes.
 
1. Glidey cubes.

2. More than enough already. Who on earth is such a terrible turner lol.

3. I like high TPS cubes, and I can simply just slow down my turning for lookahead.

4. Less pops, less lockups and that glidey feel.
 
1. Do you prefer a cube that can glide along effortlessly, or a gummy, smooth one?

For my guhong I choose gummy. For the rest of them, crispy and clicky.


2. How much corner cutting do you actually use in a solve? Do you think cubes should be able to cut more, or is it enough already?

I don't think I corner cut that often, maybe 10-15 degrees. But it's great to be able to chain movements smoothly (That's what corner cutting does IMO).


3. A little off-topic, but it goes along with the how you might pick a cube: Do you tend to rely on lookahead or high TPS more?

TPS at first, but I'm looking into the lookahead. It's more efficient at long term


4. What would you like to see an improvement on in future speedcubes?

I can corner cut slightly more than 45º with the guhong. That does not need any improvement. The quality of the build is fine too (Maybe I'd say they need better cores, because the guhong ones break easily), and the torpedoes are a good idea. Maybe adding quality stickers by default would be a nice idea.
 
Priorities:

1. Gliding(I don't care if it's smooth, clicky, or gummy, as long as it doesn't take much effort to turn.)
2. Low popping rate.
3. Corner cutting should be at least 10 degrees.
4. Reverse corner cutting is equivalent to corner cutting.

EDIT:

5. No lockups. No exceptions.
 
Last edited:
Hi there, this will be a short survey about certain traits of a 3x3 speedcube. Included are other questions I think will be interesting to see.

1. Do you prefer a cube that can glide along effortlessly, or a gummy, smooth one?

2. How much corner cutting do you actually use in a solve? Do you think cubes should be able to cut more, or is it enough already?

3. A little off-topic, but it goes along with the how you might pick a cube: Do you tend to rely on lookahead or high TPS more?

4. What would you like to see an improvement on in future speedcubes?

1: gummy
2: quite a bit. But it's more for the chaining of moves than actually cut. Also M slice needs a bit.
3:lookahead definitely.
4:loose feel yet gummy... Like my guhong with anchors but without the lockyness of anchors.
 
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