Over the years, every argument I've seen for keeping this silly tradition boil down to "I'm afraid".
The suggestion of 'bad luck' is absurd. I don't think I've ever seen a cube solved, that ended unsolved after being dropped onto the stackmat. I would like to know if anyone can find a competition video showing a cube doing this. If we're trying to eliminate such 'bad luck', what about a cube that pops when it's dropped? Should that be considered solved? What if I drop my cube half way through solving? Same bad luck, right?
What about the example given by Zane, I believe, where in a blind solve, a missed setup during the solve left him one turn off when finished? By chance, at the point where he was in the solve a missed turn left him just unlucky enough to get a +2 'buffer', but any other random point in the solve would have him off by three pieces, too unlucky. Chance is determining how much bad luck is the right amount that we want to coddle?
Those worried about removing the +2, I think your fear is biasing your recollection. I'm curious to know how many +2s you and others actually have. Given that currently, by your reasoning, competitors aren't in such a grave danger of DNFing out of averages, and aren't 'forced' to slow down, while if we were to change +2 to DNF there would suddenly be so many people not getting averages, there should be a large amount of +2s happening currently. I don't think there actually are that many. Here we keep track of the type of penalty on our scorecards, solve start solve finish or solved state. Of the hundreds of solves we had last weekend, I wonder how many were because of this 'bad luck'. I'll check when I have time. Not nearly as many as some people here are suggesting should be the case, I bet.
One turn that I fail to do at the end of the solve? Bad luck, we'll cover you for it. One turn that I fail to do in the middle of the solve? Why is that different? Why is a lazy last turn more acceptable than a lazy first turn? Why can't I call a mulligan for a screwed up cross?
The +2 also causes too many weird situations. Already mentioned was clock. What about a FMC solve off by one last turn? Or a missing prime on the final turn? And in multiBLD, how is it that 20 cubes solved, each off by one turn, is better than 21 cubes with 20 solved and one off by two moves? Or the weird ruling of 3/3 in 29:59 with a +2 becoming 2/3.
And for all that I find feetsolving disgusting, when non-cubers watch us, the two primary comments are "why does he get to look at it before he starts" and "hey that one wasn't finished". While eliminating inspection would actually significantly change the way we do things, removing this silly relic won't, and allows us to be more professional. The cube is either solved or it isn't. No "solved", "not solved" and "almost, whatever, close enough is good enough".
And finally, I hope someone can think of a better analogy for this situation, (or perhaps we just stop with the dumb comparisons and actually discuss what's at hand), as some people are using some pretty ridiculous ones. Me not completing my solve because I was sloppy is nothing at all like me breaking someone else's property.
</sleep deprived stream of conciousness>