Method Limits?

guimond can get 2.xy averages of 12 and can probably be sub2.
Petrus can be at least sub 12
Yau can be sub 40, it's new so there's probably plenty of room for imrovement
 
guimond can get 2.xy averages of 12 and can probably be sub2.
Petrus can be at least sub 12
Yau can be sub 40, it's new so there's probably plenty of room for imrovement

Offtopic question:
What's better? Guimond or Ortega?
Guimond looks like an extra step of ortega to me.

And I didn't mean Guimond, Petrus, and Yau only those were just examples.
 
I was wondering what you guys think the limit of speed is for different methods and different puzzles.
eg. 2x2, Guimond
3x3, Petrus
4x4, Yau
Pyraminx, Backbone...

So what do you guys think?

Guimond: 2.5ish. Lots of unnecessary steps.
Petrus: Like 8 sec if Felix mastered it.
Yau: This method is really good. Sub 30.
Backbone: Never heard of this. Give a link.
Fastest pyraminx method is polish v.
 
lol guimond isn't an extra step, first step is step "0" and is complete from the start of 90% of scrambles. Step 2 is like 3 moves and allows good lookahead into PBL. 2x2 is a great puzzles to have multiple methods for, some scrambles have easy layers and are thus great for CLL, some scrambles are better for PBL methods like guimond or SS when the first step is completed and the orientation cases is easy.
 
Isn't it enough that speculation is interesting?

This three words form a definite statement, and yet "interesting" is a matter of opinion, and based on his statement, "I don't see any point..." I would assume that in his opinion, it is not interesting.

Anyway, even though I also believe that speculation about limits is pretty pointless, I still sometimes find stuff like this interesting to think about.

2x2 Guimond:
I don't remember the exact numbers, but I know I did a rather noob-like movecount average with Guimond awhile back and it was under 16 moves. Certainly not an unreasonable number, and I'm sure when the cuber in question knows more about what he's doing than I did at the time, movecount average would actually be lower.

Step 1 is a small set of 16 "algs", an average of...what, 4 moves? Very easy to get fast at.
Step 2 is more often than not <R2, U> and only a few moves; again very easy to do very quickly.
Step 3 is PBL, a very small set of algs, and therefore very easy to practice a lot and get as fast as possible with it.
Judging by the above statements, potential turning speed in Guimond should certainly not present a problem. The only difficulty with Guimond (for some people - including myself because I haven't put real work into Guimond) is the matter of predicting enough of the solve during inspection to not have retarded pauses. I, for one, suck at Step 2 recognition, so if I can't predict the step 2 case during inspection, which I often can't because I'm retarded, the solve will suck. Luckily, this problem is pretty easily dealt with, even for one who is quite confident in his lack of ability to predict things in inspection. Since step 1 is an algorithmic step, with only 16 cases, somebody could work out a completely mechanical approach to predicting step 2. He could figure out and memorize a..."matrix" of sorts for each step 1 case to know where pieces would end up after the step 1 alg was executed. If the cuber in question got good at it, he could even use the exact same system to predict PBL as well (may not even be that difficult; I've never tried something like that myself), making Guimond as 1-look-able as EG. With the TPS some people can achieve, my un-addressable hypothesis would be that sub-2 averages with Guimond are just as possible as with EG.
 
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guimond can get 2.xy averages of 12 and can probably be sub2.
Petrus can be at least sub 12
Yau can be sub 40, it's new so there's probably plenty of room for imrovement
There is one guy here on forums that has done sub12 of 12 using petrus, no doubt the limit is less then 10 secs.


And about Yau look at the ER =D
 
This three words form a definite statement, and yet "interesting" is a matter of opinion, and based on his statement, "I don't see any point..." I would assume that in his opinion, it is not interesting.
My point was that people who partake in the speculation happen to find it interesting, and I don't see any problem with that.
 
There is one guy here on forums that has done sub12 of 12 using petrus, no doubt the limit is less then 10 secs.
And about Yau look at the ER =D

ya i said petrus can be *atleast* sub 12 cause erik johnson is sub12. saying petrus can be atleast sub 12 doesn't mean 11.xy
i said yau could be sub40 cause i knew dan cohen could sub40 among others.
 
What's Yau, please ?

A variation of reduction in which you pair 2 opposite centers including your cross center then put the on the L and R face then you Pair 3 cross pieces and put one in the wrong spot. Then you make the rest of he centers using 3r 2r R and U. Then you turn it over and do a 6-2 edge pairing system (that's what I do at least.) Then solve as 3x3.
 
Excuse me, I was a little harsh, but if you want to explain, please do it well. I haven't understood anything. Perhaps, you could provide a link explaining the method. Could you?
 
Just to chime in on the Petrus limitations a bit -
I've never been amazing at cubing and I get sub-10 solves all the time, as well as some low 11 AO5s. Johannes Laire and Erik J are probably be faster than me at this point. Hopefully they can add their thoughts to the discussion.
 
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