goatseforever
Regular
Rubik's brand = carpal tunnel for anyone who uses fingertricks. Do not listen to OP new cubers.
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Agreed. There's no reason to buy a Rubik's brand, but I would recommend Alpha-1 over GuHong to complete beginners.Slow cube promotes look-a-head.
Rubik's brand = carpal tunnel for anyone who uses fingertricks. Do not listen to OP new cubers.
i have to say that practicing with a slower cube can have its benefits and setbacks. the benefit is that you can get smooth lookahead practice, but lookahead is not something that you begin learning until you're really comfortable with all the f2l cases. the big setback is the difference in the turning of a rubiks and a DIY, the ability to be aggressive, (which unlocks many new fingertricky abilities that would be next to impossible on a locky cube) and the ability to turn fast. also, i am older and the sheer force that the rubiks brand takes is a toll on my wrists from long sessions. surely there is some kind of medical warning on long session cubing with rubiks brand cubes for growing children lmao.
haha
As for a different method of being learned there is the mainstream CFOP. They have ZBF2L(it orients the edges as you put in the last slot I think). MGLS(You put in unoriented corner + edge into the last slot and then orient the corners in one step usually 2 gen and fast-like) CLL/ELL (This solves the corners and then you solve the edges) and probably a bunch more (like winter variation, Orient edges+ permute corners, and then EPLL), and of course 4LLL.
Another block building method is ZZ where you orient all the edges while you create a line on the D face, This is commonly referred to EO+Line then you block build the F2l using all R U and L moves. The last layer is like above, but there is also another variant where you unorient the last layer then solve it in one step (From what I have read it has less cases, but don't quote me on that). Advantages of this method are that it is 3 gen and was built for speed.
Where did you hear that?
he could possibly be referring to the ZZ-blah method
The corner doesn't have to be in the slot and you forgot ELS.
I think you mean orient edges+permute corners then 2GLL.
Where did you hear that?
It's a speedsolving method, it's no more built for speed than any other speedsolving method.
Perhaps the intense strain caused by using a crappy cube will develop finger muscles so when you use a speedcube you can TURBOFLICK!!!
Read it somewhere on that site, However I do believe that ZZ was made for speedsolving, It tries to combine low move count, no cube rotations, and no B or F moves.
Cause we want to express our opinionz.If you guys hate this thread so much, then why don't you all just ignore it?
xDYa fixed that for you.
I believe this, too. When I was averaging 30 seconds, I would occasionally use my storebought, which forced me to slowdown. This helped my looked ahead, and to get into the 25-28 averages.I personally think that getting used to a slow cube will also make your mind get used to slower turning. I think Guus Razoux Schultz can testify to this. You should simply start with the kind of cube that you ultimately want to be using, just pick a few of the best cubes available and see what you like most.
Yeah, I really liked pcwiz's guide to slow turning. He does it really nicely.
what he was saying is that most other speedsolving methods are just as much made for speed as ZZ is.
what he was saying is that most other speedsolving methods are just as much made for speed as ZZ is.